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  1. sharinn

    RME crash on save

    i know this topic is 3y old but i get same issue, i using opentibiabr/tools (https://github.com/opentibiabr/tools/blob/master/Remere's%20Map%20Editor%20(11%2B).rar) this RME
  2. sharinn

    Crash client after login TFS [1.X] Tibia 11.49

    Bump, simmilar problem, when i login to server on new char i can walk 5s after this time client close and when i try login again to char client crash, login end success but client crash :/
  3. sharinn

    Damage increase item

    If you want clear lua you need register this script on all monsters and on player This script show how demon armor work on my ot function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if getPlayerSlotItem(attacker...
  4. sharinn

    TFS 1.2 Portal created on monster death?

    Creaturescript - register <event type="death" name="script_register_name" script="script/file.lua" /> Script function onDeath(creature) doCreateTeleport(1387, {x = 7014, y = 1011, z = 15}, {x = 6984, y = 1010, z = 15}) return true end 7014,1011,15 - teleport destiny...
  5. sharinn

    Bless tfs 1.3 change 5/8

    Require source code edit
  6. sharinn

    How to cancel Rashid missions?

    if you want only buy/sell items change scripr from rashid.lua to default.lua
  7. sharinn

    Lua Daily Task NPC do not answer!

    any console error, do you try print test text on console? print("test 1") look on database on your player storage value on player_storage table? id player can you take from player table
  8. sharinn

    Compiling Mysql/Mysql.h Error while compiling

    do you use vcpkg?
  9. sharinn

    Lua Function [TFS 1.3] Item abilities via Lua

    hello, it's me again, I discovered the error/bug, the Holy, Death and Ice absorption attributes are not correctly added to the item that were loaded only by xml, I compiled your code(from github repo), the only thing I changed was the item(otb and xml) in data folder funny fact -...
  10. sharinn

    Lua Function [TFS 1.3] Item abilities via Lua

    no comment, this work :)
  11. sharinn

    item absorb - get value

    Hello, I wanted to extract the absorption from the item, the functions that I implemented are under this link [ Lua Function - [TFS 1.3] Item abilities via Lua (https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/page-4#post-2557172) ], the problem is that it always gets the value =...
  12. sharinn

    Lua Function [TFS 1.3] Item abilities via Lua

    @BUMP This code work 4you @Stigma? I must remove "const " because the code don't compile const ItemType* itemType = getUserdata<const ItemType>(L, 1); \/ ItemType* itemType = getUserdata<ItemType>(L, 1);
  13. sharinn

    Lua Function [TFS 1.3] Item abilities via Lua

    I get all values = 0 used on 23:32 You see a magic plate armor (Arm:17, protection physical +6%, energy +6%, earth +6%, fire +6%, drown +6%, ice +6%, holy +6%, death +6%). It weighs 85.00 oz. Item ID: 2472 Position: 1615, 930, 5 std::cout << "Test 2: " <<...
  14. sharinn

    Lua Function [TFS 1.3] Item abilities via Lua

    Is there any possibility to get current (from xml file) attributes(absorb etc) values, I want to add a random value to it via setAbility(x,y) example <item id="7900" article="a" name="magma monocle"> <attribute key="weight" value="1000" /> <attribute key="armor" value="5" />...
  15. sharinn

    Show magic dmg increase

    if incress damage script is inside onhealthchange, add to attacked creature check attacker isPlayer, if yes check promotion promotion then draw effect local position = creature:getPosition() position:sendMagicEffect(CONST_ME_TELEPORT)
  16. sharinn

    Waeapon script deal unexpected damage

    Hello, I solved the problem, I had to return negative numbers instead of positive.
  17. sharinn

    PUNIO BANNED FOR KILLING STREAMER ON KASTERIA.PL

    yeap, sad story :(
  18. sharinn

    Waeapon script deal unexpected damage

    MISSCLICK - marked SOLVED(Still unsolved) Hello after processing the script to calculate the damage, the weapon began to ignore the defensive monster (physicalPercent = "80") here's the script before the change (works correctly) local combat1 = createCombatObject() setCombatParam(combat1...
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