sharinn
Active Member
- Joined
- Aug 27, 2011
- Messages
- 154
- Solutions
- 7
- Reaction score
- 41
- GitHub
- ArturKnopik
- Twitch
- krecikondexin
MISSCLICK - marked SOLVED(Still unsolved)
Hello after processing the script to calculate the damage, the weapon began to ignore the defensive monster (physicalPercent = "80")
here's the script before the change (works correctly)
here's the script before the change (it works incorrectly)
Hello after processing the script to calculate the damage, the weapon began to ignore the defensive monster (physicalPercent = "80")
here's the script before the change (works correctly)
Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(player, skill, attack, factor)
local skillTotal = (skill*8) * (attack/4)
local levelTotal = player:getLevel()
--return -(((skillTotal * 0.04)) + (levelTotal/5)), -(((skillTotal * 0.07)) + (levelTotal/5))
print("min: " .. -1.5*(0.05*skill*attack+(levelTotal/4)) .. " max: " .. -1.8*( 0.09*skill*attack+(levelTotal/4)))
return -1.5*(0.05*skill*attack+(levelTotal/4)) ,-1.8*( 0.09*skill*attack+(levelTotal/4))
end
combat1:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat1, var)
end
here's the script before the change (it works incorrectly)
Lua:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat1, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetFormulaValues(player, skill, attack, factor)
local levelTotal = player:getLevel()
local skillTotal = skill*2
local getFactory=factor
local totalFactory
if factor == 1 then
totalFactory=1
print("factory 1")
elseif factor == getFactory then
totalFactory=0.75
print("factory 2")
elseif factor == 2 then
totalFactory=0.5
print("factory 3")
end
print("min: " .. (0.125*totalFactory*attack*skill+levelTotal)/3 .. " max: " .. 0.125*totalFactory*attack*skill+levelTotal)
return (0.125*totalFactory*attack*skill+levelTotal)/3, 0.125*totalFactory*attack*skill+levelTotal
end
combat1:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat1, var)
end
Last edited: