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  1. Logarithmic

    Potion

    still new to scripting, so not sure if this will work.. post errors if it doeslocal cfg = { healthAmount = 100, manaAmount = 100, effect = CONST_ME_MAGIC_BLUE } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS...
  2. Logarithmic

    Forever Amulet of Loss

    This never has, and never will work properly.
  3. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    Okay, I'll test it now.. give me a few minutes, gotta get newest source files.
  4. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    I greatly appreciate this, thank you so much. I'll rep you once my power is greater then 0 :D & @ your Edit 2: I fully agree, I knew this script wouldn't be a lot of lines to edit in source, thus the reason I requested it here :) Thanks again.
  5. Logarithmic

    Funny letter [Long one]

    hilarious :D
  6. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    Yes, you can using weapon scripts. That would require over 100~ weapon scripts, and every time a weapon is used the server would have to check a storage value, and do math.random. I want this in C++, to save a lot of work.
  7. Logarithmic

    {Creaturescript [using tables]}Shortening Scripts Help

    Thanks, I'll test it soon as I finish something else.
  8. Logarithmic

    {Creaturescript [using tables]}Shortening Scripts Help

    Thank you, I would rep you but Im still @ 0 rep power, so it won't matter.
  9. Logarithmic

    [Checking Storages @ sources {player.cpp}]

    Hello, here is an example of code that I am having trouble modifying. I am wondering, if there is a way to check player storage key, so something like if getPlayerStorageValue(player, 500) == 1 thenWould it be possible to check storage key 500, if it returns 1 then allow critical hits.. if not...
  10. Logarithmic

    Multiple Wars

    Well without showing the code you will most likely get no help, because we won't be able to look at the code & look as to where it would be modified.
  11. Logarithmic

    {Creaturescript [using tables]}Shortening Scripts Help

    Alright, well I'm new too LUA and I'm trying to learn how to use tables correctly, but I cant figure out how to shorten this script using tables but I'm almost positive it can be done. Here is an example script i'd like shortened. local pn = getCreatureName(cid) if getPlayerStorageValue(player...
  12. Logarithmic

    [Request | Action Script] Item Upgrader

    done, & thanks
  13. Logarithmic

    [Request | Action Script] Item Upgrader

    Can you solve this for me? Cykotitan's current rep points + 0 Thanks Well, it's almost done.. except if theirs no current item on the alter, it's not sending "Item not found" and when the player doesn't have the required money it sends "Item not found" local t = { effectSuccess =...
  14. Logarithmic

    [Request | Action Script] Item Upgrader

    It works perfectly, thanks for the help!! I'll rep you once my Rep Power is greater then 0,
  15. Logarithmic

    [Request | Action Script] Item Upgrader

    Results: 01:38 id: 424 stackpos: 0 01:38 id: 1643 stackpos: 1 01:38 id: 2184 stackpos: 2
  16. Logarithmic

    [Request | Action Script] Item Upgrader

    Alright well now it sends the cancel "Item not found." but, when I placed the oldItemID[2184] on the alter, pulled the lever it says "Item not found." I have the required cost, it just doesn't transform the item into the new one. And no errors either.
  17. Logarithmic

    Automatic invasion

    lol'd
  18. Logarithmic

    [Request | Action Script] Item Upgrader

    Perhaps I'm doing something wrong? I edited the x,y,z & put the configured the items. All's its doing is, sending effectFail to the t.pos also, there's so errors. I'm using TFS0.3.6pl1, but I don't think that has anything to do with it. local t = { effectSuccess = CONST_ME_MAGIC_BLUE...
  19. Logarithmic

    [Action] Need a script

    lol'd
  20. Logarithmic

    Gogogo new server

    does this really look like the Advertisement Section? lol
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