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  1. Ovnyx

    TFS 1.3 abilities

    ah ok i will see i was using the vulcanx repom compiled i guess is out of date over there too, thank you very much i will update that !!
  2. Ovnyx

    TFS 1.3 abilities

    i mean, here for example: they are not present because even that const std::unordered_map<std::string, ItemParseAttributes_t> ItemParseAttributes doesnt exist, so should i replace the items.cpp whole file in stigmatic repo and use it in my sources?
  3. Ovnyx

    TFS 1.3 abilities

    hi i was using a compiled of this repo: Vulcanx/forgottenserver (https://github.com/Vulcanx/forgottenserver/tree/abilities-remove) and i was trying to add new abilities that are here: extra item abilities, core itemabilities fixes · stigmatic/engine@14aaddb...
  4. Ovnyx

    Lua Function [TFS 1.3] Item abilities via Lua

    wow this works awesome !!!!!!!!
  5. Ovnyx

    Lua Function [TFS 1.3] Item abilities via Lua

    is this the correct way to use the abillities? because im using this and is not throwing any error but it doesnt work, i unequip and then equip again object but still not working :( function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.itemid == 2494 then...
  6. Ovnyx

    TFS 1.2 speed attack

    oh sorry, now i understand !! 🆒
  7. Ovnyx

    TFS 1.2 speed attack

    hmm so why use regeneration if there is health and mana gain/ticks?
  8. Ovnyx

    TFS 1.2 speed attack

    for example for a health regeneration, i have to put in 1 the ITEM_ABILITY_REGENERATION, and set for example a value of 5 to ITEM_ABILITY_HEALTHTICKS? or how is the correct way of using this with lua?
  9. Ovnyx

    Lua Function [TFS 1.3] Item abilities via Lua

    since weapons have special abilities attribute with this modification, is possible to manullay ive this attributes to any item in the item.xml? like giving a magic sword the ability of healt regeneration? o just apply with lua functions to access this attributess?
  10. Ovnyx

    TFS 1.2 speed attack

    since with this modifications in the source code items have special abilities attributes i can edit manullay in weapons.xml to give a weapon a abilitie by default? For example: give a magic sword +5 health regeneration by default?
  11. Ovnyx

    TFS 1.2 speed attack

    for example for the ITEM_ABILITY_REGENERATION is requred to set the flag to one then in another one , but how to set the amount of regeneration or how does this functions work? 😅😅
  12. Ovnyx

    TFS 1.2 speed attack

    wow thank you! that looks really awesome man, should i try editing my files based on yours or better compile the files in your repo?
  13. Ovnyx

    TFS 1.2 speed attack

    so the item ability "SPEEDATTACK" will work together with the vocation player speed attack? at any point it will be modifying this interval? void doAttacking(uint32_t interval) override;
  14. Ovnyx

    TFS 1.2 speed attack

    the item ability ITEM_ABILITY_SPEED works for player speed right? if i try to add another item ability like ITEM_ABILITY_ATTACKSPEED i wanted to know how is this gonna be really related with the speed attack while in combat? i mean how can this be like a "constant" that defines the...
  15. Ovnyx

    Special Storage

    exactly that was the post i was talking about, thank you !
  16. Ovnyx

    Special Storage

    hi , im pretty sure there was a lua tutorial about storages and special storages, as i remember source code has to be modified and recompiled to put special storage working on the tfs, but im searching and i cant find it, can any one point me to this post or something similar? thanks in advice...
  17. Ovnyx

    Issues compiling TFS 1.2/1.3

    sure!
  18. Ovnyx

    Issues compiling TFS 1.2/1.3

    this one?
  19. Ovnyx

    Issues compiling TFS 1.2/1.3

    yes sir :/
  20. Ovnyx

    Issues compiling TFS 1.2/1.3

    i already did that too but its the same errror after finish rebuilding :(
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