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  1. Fabi Marzan

    Cast freezes after connect help

    What cast system do you use?
  2. Fabi Marzan

    [TFS 1.5] Sex System 2.0 🍑

    The best I've seen in a long time😂🤙
  3. Fabi Marzan

    🍬 Simple Quest Chest System 🍬

    ahh ok, thank you very much now yes. @Sarah Wesker I had another question, I wanted to know if it was possible to do it without a bag, that when you open the chest it would give you the items directly, and not with the bag. Greetings.
  4. Fabi Marzan

    🍬 Simple Quest Chest System 🍬

    What am I doing wrong?
  5. Fabi Marzan

    Feature [TFS 1.5] Talkaction on/off Old Magic Wall

    I did it in that same distribution.
  6. Fabi Marzan

    TFS 1.X+ Error with Depot Duplicate - Nekiro 1.5

    Yes, the problem is Depotlocker, I had to remove Load Depot Locker and Save Depot Locker, in the end I had to use Depot Chest. This is the Iologindata.ccp https://paste.ofcode.org/NxkVDmVub8XUsq8VyFLiZD I did it with some clean sources without modification and the same thing happens.
  7. Fabi Marzan

    OTClientV8 is from now open-source project

    Nice Post @kondra
  8. Fabi Marzan

    Feature [TFS 1.5] Talkaction on/off Old Magic Wall

    Very good contribution, I was waiting for this post for a long time, thank you.
  9. Fabi Marzan

    TFS 1.X+ Error with Depot Duplicate - Nekiro 1.5

    Greetings, I hope you are well, I have a problem with the depot that doubles when placing items, that is, I try to add more depot to deposit and when placing an item in one of the depots, the ID is doubled in the depot, here I will show you some images and gifs. Code...
  10. Fabi Marzan

    TFS 1.X+ loot channel message is being sent to all players.

    Try it but without it being EventCallback, I'm sure it will work for you. The file is located at data/events/scripts/monster.lua
  11. Fabi Marzan

    TFS 1.X+ loot channel message is being sent to all players.

    I was like 5min looking for what was happening, and I realized that it was easier than they thought. with replace this sendChannelMessage(9, TALKTYPE_CHANNEL_O, text, owner) To this player:sendChannelMessage("",""..text.."", TALKTYPE_CHANNEL_O, 11) It would already be solved.
  12. Fabi Marzan

    Lua Second Promotion Action

    function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) if(item.itemid == 39186) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You've been promoted! Congratulations!")...
  13. Fabi Marzan

    Lua Second Promotion Action

    Place under player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You've been promoted! Congratulations!") This: player:getPosition():sendMagicEffect(CONST_ME_PURPLEENERGY)
  14. Fabi Marzan

    [TFS 1.3] Small Autoloot

    @Sarah Wesker Thanks, I hadn't seen that.
  15. Fabi Marzan

    TFS 1.X+ Monster Experience in Look

    The player is not premium, in fact I created another character just in case and even so it is still the experience in 2000. I tried your script and it shows me the same, even so if there is no solution I would leave it like that, it doesn't bother me, of course it gains more experience than it...
  16. Fabi Marzan

    TFS 1.X+ Monster Experience in Look

    When I look at the rat, it tells me 2000 experience. But killing her actually gives me 3000, any reason? In the same way that the cyclops says 60,000 and when I kill it it gives me 90,000 This would be the complete scripts: if thing:isCreature() then if thing:isMonster() then...
  17. Fabi Marzan

    TFS 1.X+ Monster Experience in Look

    Do you mean to put it like this? if thing:isCreature() then if thing:isMonster() then --description = string.format("%s\nEXP: %d", description, thing:getType():getExperience()) description = string.format("%s\nExperience: "..Game.getExperienceStage(self:getLevel()), description)...
  18. Fabi Marzan

    TFS 1.X+ Monster Experience in Look

    I use TFS 1.5 Good, I had thought about how to make a script that when you take a look at the monster it shows you the experience that it is going to give you. Something like an example, using the (MonsterType("name of monster"):experience()) This scripts is an example, it doesn't work for...
  19. Fabi Marzan

    TFS 1.X+ Lever Wall in Addevent

    Oh thanks, I understand. Thank you very much.
  20. Fabi Marzan

    TFS 1.X+ Lever Wall in Addevent

    Good, here I have a problem that is simple but I still don't understand, how to use else or elseif. The fact is that when you hit the lever the wall appears and when you hit it again it disappears, here for now it's fine. My idea is that if the person hits the lever, the wall disappears, but...
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