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  1. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    Vocation regeneration is strictly connected with food, you do not regenerate anything on your own. Don't know what you're surprised about, to be honest. I go now, have a good day.
  2. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    I don't have any idea what are you on about. That's what this issue is about, that's what "editing numbers in vocations.xml (mana regen etc.)" is. Regeneration condition. Food.
  3. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    Could you just go eat banana, logout, change regen amoun / ticks of a vocation assigned to that player, restart/reload, log in and see that it is not updated and is still using the old values?
  4. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    storedConditionList 🙄 + forgottenserver/player.lua at a14ae3d1e2bf3d9793cdb8dbbaa877fede1b9264 · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/a14ae3d1e2bf3d9793cdb8dbbaa877fede1b9264/data/lib/core/player.lua#L3-L22)
  5. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    Indeed it is, but the conditions are persisted inside storedConditions of the Player class, so when the setVocation is called it does not find the regeneration condition, thus it does not update it. storedConditions are "moved" to regular conditions after placing the creature.
  6. EvulMastah

    TFS 1.X+ Changes in xml / lua don't apply immediately

    IIRC the regeneration condition is persisted with all the values, so changing them in vocations.xml won't have an effect until your current condition ends. Unless something has changed in TFS.
  7. EvulMastah

    Lua Monster exeta res

    Does not seem so: forgottenserver/monster.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/monster.cpp#L1961) You would have to implement your logic here (without source changes): forgottenserver/challenge.lua at master · otland/forgottenserver...
  8. EvulMastah

    [TFS 1.4] Virtual Bank TalkAction

    top kek
  9. EvulMastah

    opentibiabr / otclient 12.64 -> support for 12.60,12.61,12.62,12.63

    More Polish translation improvements · opentibiabr/otclient@305b538 (https://github.com/opentibiabr/otclient/actions/runs/1064277688) ?? https://github.com/opentibiabr/otclient/suites/3323382828/artifacts/77861794 ??
  10. EvulMastah

    User you miss from Otland

    He was not originally. The account got "sold" later.
  11. EvulMastah

    When a monster kills another monster

    https://github.com/otland/tfs-old-svn/blob/master/monsters.cpp#L1350-L1364
  12. EvulMastah

    OTClient Compiling

    here bro, ill filter the message for you: "Cannot open include file: 'boost/thread/future.hpp': No such file or directory" no problem
  13. EvulMastah

    The state of this community

    Did it make you cry?
  14. EvulMastah

    C++ Players.xml

    Right mouse button, then delete in context menu. You might want to remove it from recycle bin afterwards.
  15. EvulMastah

    C++ Players.xml

    With backspace or delete key. Depends on your keyboard and OS.
  16. EvulMastah

    Suggestion Remove otservlist subforum

    hey why not go a step futher and remove this forum? +1
  17. EvulMastah

    I'm back

    shame
  18. EvulMastah

    When will TFS 1.4 be released?

    kekw for you
  19. EvulMastah

    When will TFS 1.4 be released?

    Untested lua comments 😎
  20. EvulMastah

    When will TFS 1.4 be released?

    exciting is how approved changes like this takes weeks to be merged
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