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  1. drakylucas

    Learning C/C++ - Tutorial

    Can someone do a next part talking about threads? Also, thank everyone!! I learned a lot, more than at college. What I want to know about threads: How to initialize them The correct way to use them The wrong way to use them How to lock / unlock threads Why does deadlock happens and how to avoid...
  2. drakylucas

    [TFS 1.2] Need Critical hit system

    I guess you aren't registering the event in login.lua and in every monster xml if you register the event in login.lua (Creaturescript), it should work with players, but not with creatures (since the creatures are the ones which the health is changing), so you need to register the event in...
  3. drakylucas

    [TFS 1.2] Need Critical hit system

    Very nice.. Actually, I think you should also implement this on onManaChange, right? otherwise, the critical system will work only when a monster loses health (or a player loses health, but not player with manashield) And also, I think he'll need to register the event on every creature of the...
  4. drakylucas

    PvP Server with limited deaths

    In my opinion, the idea of your server is nice (evolve only using items, and not leveling) but, if you put a limit to it, people will only create another character and pass every item to it (since they don't have to level up anyway) Maybe you should put some death penalty that increases every...
  5. drakylucas

    [TFS 1.2] Need Critical hit system

    Change skilllvl to skillLvl and test, please I can't test :( I've just noticed that I used uppercase in one of them and lowercase in other.. If possible, tell me the error after that
  6. drakylucas

    [TFS 1.2] Need Critical hit system

    Actually you put the code in the wrong place function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if (not attacker:isPlayer()) then return end local weapontype = nil local slotItem =...
  7. drakylucas

    [TFS 1.2] Need Critical hit system

    I'm not sure if this works: if(not attacker:isPlayer()) then return end local weapontype = nil local slotItem = attacker:getSlotItem(CONST_SLOT_LEFT) if slotItem then weaponType...
  8. drakylucas

    AAC Edit CreateACC

    Forget this below Edit: ops, it seems that I've said the wrong line.. It's on line 425, not 401.. Sorry .. Forget everything above in this answer, just go to line 425 and add the line you added on 402. If you want, you can also go to file config/config.Php And add a line like...
  9. drakylucas

    AAC Edit CreateACC

    I think you should do something like: master/pages/createaccount.php line 425~ $reg_account->setVipDays(3); // or the number u use to count 3 days (idk, if it's seconds, etc) master/classes/account.php you should edit the line 11 and 12 (to inclue the VipDays field) and in line 204+ public...
  10. drakylucas

    Any custom server with low rate and custom map?

    Is there any good server to start playing, with a full custom map and low experience rates? If possible, with lots of quests or a server that you need to kill some bosses or do some dungeons to unlock places and progress.. I've played a seasonal server called Ruthless Chaos, but I'm still...
  11. drakylucas

    Change health to percent! [help please]

    for mana, try it: -- Configure the healing here: configHealer = { healMin = 5, -- Minimum heal % mana healMax = 10, -- Maximum heal % mana distanceEffect = 46, -- Shoots this effect to the player it heals magicEffect = 61, -- This effect is displayed at the healed unit's pos storage =...
  12. drakylucas

    Change health to percent! [help please]

    -- Configure the healing here: configHealer = { healMin = 5, -- Minimum heal % healMax = 10, -- Maximum heal % distanceEffect = 46, -- Shoots this effect to the player it heals magicEffect = 61, -- This effect is displayed at the healed unit's pos storage = 50253, -- Some free storage value...
  13. drakylucas

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    When do you expect to launch the next update? Also, after the official release, do you expect to have some built-in proxies for north/south america? It's pretty hard to play with 350+ms latency on Brazil =/ For the people: this server is really amazing, I've played it when the open-beta was...
  14. drakylucas

    Game 3D simmilar to Tibia, what do you think about it :) ?

    Its fucking awesome, specially the map editor! Could you do some video tutorials about programming this kind of stuff? I'd love to watch it.. I can't imagine how it's done. good luck bro!
  15. drakylucas

    [Germany][Custom] Ruthless Chaos Season 4

    When will be the next season? I can't wait to play it again, it was the best server I've played for long.
  16. drakylucas

    [Suggestion] Add current ping to server on otservlist

    it would be very nice! Even if we had to install a plugin, I'd definitely install.
  17. drakylucas

    [Netherlands] AnimeraOT[10.98] NOW ONLINE! | HIGH RATE | FUN&RPG | UNIQUE CONTENT | FREE VIP

    Hard decision to choose the first city Screenshot lol '-' _________ About the server: The beginning is a bit boring, and it's hard to do without looking at the website (I was saying like Hi, introduce, I'm Draky Druid, etc, and the keyword was "introduction". And, at the spell trainer, I had...
  18. drakylucas

    Combat Formula Dmg Problem [AGAIN, LUL]

    Of course your damage won't change, you are adding 26 to 200000 ¬¬ Your formula adds the skill to the weapon atk, it would work nice in a low rate server, but when you have 200k skill, you should change your formula.... local skillTotal, levelTotal = skill + attack, level / 5 To something...
  19. drakylucas

    Combat Formula Dmg Problem [AGAIN, LUL]

    are you sure that your skills are only 167? (or the tibia is showing 167 because it's over than 255? check on your database if possible) because your formula is like this: minDmg = -((167+atk) * 0.5 + 202/5) maxDmg = -((167+atk) * 1.5 + 202/5) (167 = skill, 202 = level) for a weapon which has...
  20. drakylucas

    Combat Formula Dmg Problem [AGAIN, LUL]

    Tell me the skill of the player that u are using to test, and his level. I think it's working, but the level is too high (or skill too high), so the weapon atk won't change almost anything the damage (in your formula) also, only for test purposes, change this return -(skillTotal * 0.5 +...
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