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  1. Nokturno

    TFS 1.X+ Adding game tiles to 1.4 (downgrade)

    addbyte is misspelled i think
  2. Nokturno

    Lua onkill multiple lootbag bug

    hello. im currently using this piece of code wich i edited a bit to add lootbags to all party members that hit the boss but the players are getting multiple lootboxes based on the amount of party members instead of just 1 per player local function getKillers(creature, party) local killers...
  3. Nokturno

    The white city

    #up
  4. Nokturno

    Lua click to create teleport

    hope someone can help me with this guys. I'm looking for an actionID that creates a teleport on top of the clicked item. this teleport will index on several available positions. available positions are rooms that has no players on it or are in cooldown. activating this room will generate a...
  5. Nokturno

    RevScripts sudden death rune

    spell:isAggressive(false) ?? Dont know if that has to do something with the problem.
  6. Nokturno

    Solved Ways to protect otclient?

    is there a way u can show me how to do it man?
  7. Nokturno

    The white city

    love the gypsy vibes
  8. Nokturno

    Feature [TFS & OTClient] Progressbar for creatures

    try without #ifdef PROGRESSBAR and #ifdef end
  9. Nokturno

    Module designer

    Im lookiing for someone that can work on a few modules/server side. Nokturno#1627
  10. Nokturno

    C++ walk trough summons TFS 1.3

    the exclamation mark on !monster is showing errors
  11. Nokturno

    C++ walk trough summons TFS 1.3

    Bump
  12. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    It doesnt have dodge system. And the critical system togu has, its diferent than the one cipsoft use.
  13. Nokturno

    C++ walk trough summons TFS 1.3

    hello fellows i have 2 requests, dont know if someone is interested in helping out. 1.- is there a way to walk trough summons via Sources? i want to let any player walk trough any other player summons 2.-a way to prevent party members damage party summons and vice versa.
  14. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    ceil(this->level * 1); this mean you can only have the same amount of stat points as your total level in each category. if you want to remove that cap, just edit the multiplier
  15. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    if u are gonna make changes into skills.xml you also need to change modules/gamelib/const.lua
  16. Nokturno

    local item issue

    @Sarah Wesker really thankful for helping me here. the system is generating the bags also the getrarity function works now but, I got 2 issues. first one is that function effectloot stopped working second: i got this nil value on line 12
  17. Nokturno

    local item issue

    Thks everyone for your help. @Sarah Wesker ty for your time. this is oens function btw this is the function: function Item.getRarity(self) return self:getCustomAttribute("rarity") and US_CONFIG.RARITY[self:getCustomAttribute("rarity")] or US_CONFIG.RARITY[COMMON] end And this is...
  18. Nokturno

    local item issue

    @Sarah Wesker i applied your sugestion but ended up with this local function effectLoop(position, effect) local bagIds = {1991, 1992, 1993, 1997, 1996} local active = false for _, bag in ipairs(bagIds) do local lootBag = Tile(position):getItemById(bag) if...
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