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  1. flaviiojr

    TFS 1.X+ boss teleport

    local timer = 4 * 60 * 1000 local bosses = { ['Deathstrike'] = {pos = Position(1564,1161,7)} } function onDeath(cid, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) if bosses[cid:getName()] then corpse:remove() local teleport =...
  2. flaviiojr

    item stackable until caps end

    BUMP
  3. flaviiojr

    Container x container

    BUMP :(
  4. flaviiojr

    Lua Heal Monsters

    When using "creature" just heal my summon, if you use "0", heal all the creatures around... How do I heal all the creatures around, showing that it was that sacred tree that healed them? TFS 1.3 local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)...
  5. flaviiojr

    Container x container

    bump
  6. flaviiojr

    Creative Spell

    It worked perfectly, dude !! Thank you so much !
  7. flaviiojr

    AutoLoot System for tfs 1.x

    post here man, other person can help too, if possible
  8. flaviiojr

    Creative Spell

    a spell where it would work as follows: the creature casting the spell will have an effect of it to the player, as shown in the image below ... regardless of location, the effect will follow a path to the player ... Any ideas? I thank you all very much! TFS 1.3
  9. flaviiojr

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    oh, im tested! thanks, worked!
  10. flaviiojr

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    example: when you start the server, you are set up to be born an amazon, but upon dying, the amazon will not be born, a valkyrie will be born instead of her spawn, and she wanted the valkyrie cycle to be normal as a respawn
  11. flaviiojr

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    but when dying once, the respawn will be giving automatic respawn ... Can you show me a pseudo code?
  12. flaviiojr

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    but is there anything that prevents an Amazon from being born? and another monster born?
  13. flaviiojr

    Feature [TFS 1.2] Monster:onSpawn(position, startup, artificial)

    how would you change the respawn of the monsters? Ex.: When initializing an amazon is born, only that later it will be born in the place of Valkyries...
  14. flaviiojr

    C++ Error in MVSC [TFS 1.3]

    Solved! Thanks @slawkens and @samco ! it really was lacking in my observation!
  15. flaviiojr

    C++ Error in MVSC [TFS 1.3]

    is modified ... I will try to redo the steps you quoted, and return feedback! thank you so much!
  16. flaviiojr

    C++ Error in MVSC [TFS 1.3]

    probably yes, I did not edit it.. Yes, that's right... Okay, sorry. I did not realize that.
  17. flaviiojr

    C++ Error in MVSC [TFS 1.3]

    when compiling appeared these errors, how to fix this? I'm sorry, I'm new to c ++ ... I thank everyone in the community. Erro LNK2001 símbolos externos indefinidos "public: __thiscall HouseTile::HouseTile(int,int,int,class House *)" (??0HouseTile@@QAE@HHHPAVHouse@@@Z) Erro LNK2001...
  18. flaviiojr

    C++ Subtype Unknown

    exactly, I'm using the vials system, so I use the vial system! this piece of code was taken from item.cpp, and is not able to pull the subtype name Where do I add this switch? item.cpp nkeh9 - Ghostbin
  19. flaviiojr

    C++ Subtype Unknown

    very explanatory !! in this case below, how would I identify this item, and identify each subtype of it with a name? the vial example, where in the sources should I insert this switch? Does const.h no longer have this description for each subtype? std::string itemName; switch (subType) {...
  20. flaviiojr

    C++ Subtype Unknown

    const std::string& itemName = items[subType].name; s << " of " << (!itemName.empty() ? itemName : "unknown"); this function is not declaring the correct subtype, and is returning the string "unknown"... when the item is fluidcontainer instead of having the fluid name is returning unknown...
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