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  1. Hultin

    New Servers.

    Map it yourself then? I mean, mapping isn't really that hard and if you need help there's tons of nice people willing to assist :)
  2. Hultin

    achivments

    It'll be on a custom map, I've yet to start programing the quests and such, so it wouldn't need that much more time then it currently require me to spend making the quest. However, that's no what I was hoping to discuss. Would you find more reasons to play a OT if it had "proper" achivments?
  3. Hultin

    achivments

    I'm thinking about building a achivments system for my server, it's really easy to do but I wonder if it would be worth it? I mean, do people really care about achivments in general, or is it just a nice special feature?
  4. Hultin

    Impletment WoE items into my 8.6 ot

    Yea, I got that. But what are their ID's?
  5. Hultin

    Impletment WoE items into my 8.6 ot

    ~~bumping this thread~~
  6. Hultin

    Impletment WoE items into my 8.6 ot

    I'm wondering how I would about adding the ability to use and wear the wrath of the emporer quest rewards, I have no idea what their id's are or anything. Seriously need help with this "/
  7. Hultin

    Gaming OtLanders at Xerena!

    Currently botting a eliteknight on Xerena acctually
  8. Hultin

    coresUsed = "-1"?

    It does in most applications, also there's not smoking to much pot. It's a myth <insert favourite conspiracy here>
  9. Hultin

    Nikkster's PHP Lesson Part 2, variables, operators & MySQL

    mysql_query("INSERT INTO `users` (username, password, email) VALUES('".$username."','".$password."','".$email."')"); is the properly concatinated non-shortcut way of doing the mysql code.
  10. Hultin

    [USA][8.6]Ketra Online, Custom RPG map [24/7]

    This is like the mother of all poorly made maps.
  11. Hultin

    [Germany/8.60 ]uTWar Server.

    The private accounts really ruin it all. Earlier we were a few lvl 200 against the same number of close to 400 players.
  12. Hultin

    Action - Take damage and hide "container frame"

    That did work. I just wonder one thing, if say I log out or even just let it be more than a few seconds between the clicks, the first message appears again. I'm sorry for all the questiosn but I just have no idea at this point what to do. What I thought I could handle with ease myself has turned...
  13. Hultin

    Action - Take damage and hide "container frame"

    Just found a bug, I've got no real clue how to fix it. If the player has manashield up he/she wont take the proper ammount of damage.
  14. Hultin

    Action - Take damage and hide "container frame"

    Hehe, well yours worked like a charm. will break it down and learn as much as possible from it, thanks alot !
  15. Hultin

    Action - Take damage and hide "container frame"

    Didn't work, trying to figure out why. It just make you able to click forever. I checked my database, and it doesn't seem like the storage is getting saved, for some reason. Edit: doSetStorage(55555, 1) should be doSetStorage(cid, 55555, 1). Edit2: Still doesn't work. :S
  16. Hultin

    Action - Take damage and hide "container frame"

    Mind me asking, why do you put a minus sign before the integer? Talking about hasTouched == -1, and why not hasTouched == 1? And thank you for the help! Edit: Didn't work, trying to figure out why. It just make you able to click forever.
  17. Hultin

    TalkAction [Finished] InGame Highscore

    Making scripts is not hard, thanks for the script Shawak, I'm currently working hard to make it work with 0.4, but as a rookie scripter it'll take some time. I just wonder, may I realease it (with credits ofcourse), or do you want me to post it here instead?
  18. Hultin

    Action - Take damage and hide "container frame"

    Tried to make it so that when a player clicks, he get a storage id saved which if he clicks another time, will kill him. But it instantly kill the player instead of firsttime giving him a warning: function onUse(cid, item, fromPosition, itemEx, toPosition) local hasTouched =...
  19. Hultin

    Action - Take damage and hide "container frame"

    ah, thanks alot. I realised that after a while, just before I saw your post I edited it to this (if you were intrested) function onUse(cid) local condition = createConditionObject(CONDITION_FIRE) local damage = getCreatureHealth(cid) - 1 doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR...
  20. Hultin

    Action - Take damage and hide "container frame"

    Hello! I'm creating a "sacred" grave to fit my storyline where the king lies. I'm using a grave of item id: 1412(top) 1411(bottom) and when using the top, I want players to be brought down to 1hp, and that the container frame which shows by default to be hidden. Also, the text above the...
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