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  1. Moj mistrz

    Lua Condition is not randomizing outfits TFS[1.2]

    Yeah, how to use clearcondition when there's no combat - it's onUse?
  2. Moj mistrz

    Lua Condition is not randomizing outfits TFS[1.2]

    Hello, as the title says. Condition is not randomizing outfits, only when I reload actions it does change outfit, but anyways, that's not the solution. Piece of code: local condition1Outfits = {47, 89, 91, 120, 232, 246, 305, 311, 320} local condition1 = Condition(CONDITION_OUTFIT)...
  3. Moj mistrz

    Lua Party damaging pets in party! Script help!

    if self:isPlayer() and target:isPlayer() then ---- THIS WHOLE SCRIPT MEANS THAT YOU CANNOT ATTACK PLAYER SUMMONS WITHOUT YOU OR SUMMON OWNER BEING SKULLED local party, guild = self:getParty(), self:getGuild() ---- NOR YOU CAN'T ATTACK PARTY AND GUILD ALLIES...
  4. Moj mistrz

    Lua Party damaging pets in party! Script help!

    First of all, what TFS version is it? Second of all, are pets just summons?
  5. Moj mistrz

    Lua onDeath set storage value to all who attacked TFS 1.2

    I've edited script above, try it now.
  6. Moj mistrz

    Lua onDeath set storage value to all who attacked TFS 1.2

    local bosses = { ['badger'] = {status = 1, storage = 8005}, } function onKill(creature, target) if not target:isPlayer() and not target:getMaster() then return true end local bossConfig = bosses[target:getName():lower()] if not bossConfig then return true...
  7. Moj mistrz

    Lua onDeath set storage value to all who attacked TFS 1.2

    That's the code for warzone bosses, they use getDamageMap function, hope it will help you fix your issue. :) I'd remake it for you, but I have no enough time now. Good luck. local bosses = { ['deathstrike'] = {status = 2, storage = Storage.BigfootBurden.Warzone1Reward}, ['gnomevil'] =...
  8. Moj mistrz

    Party members no damage!

    https://otland.net/threads/request-party-protection.236019/#post-2278844
  9. Moj mistrz

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    #can't edit My bad, it did track the map, but the error still occurs and it tracks the map very long lol. I'm using tibiacast recordings.
  10. Moj mistrz

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    SharpMapTracker.exe Warning: 0 : ProtocolWorld [ParseServerMessage]: Unknown packet type F5 Last Packets: F5 Packet Bytes: F5 What does that error means besides it didn't track the whole map but just a part of it?
  11. Moj mistrz

    Lua Creature Position - Bug?

    local skeletonCheckPositionNow = skelelton:getPosition() -- return error Maybe that's the error?
  12. Moj mistrz

    Solved Solved

    nvm, got it to work xD.
  13. Moj mistrz

    Solved Solved

    As the title says. How to make tile check for multiple item ids? I've got this: Tile(pos):getItemById(SOME IDS HERE) What to do next? I've made many combinations, but none worked. I've tried with isInArray, but with no results(prolly used it wrong). Any help is appreciated :).
  14. Moj mistrz

    Solved Check if there's 4 monsters of the same kind

    Hello, I've got one issue with my script. Basically it should work like this - if there's less than 4 monsters of the same kind the script should summon(within 10s) monsters based on how many of them are, if 3 then summon 1, if 2 then summon 2, but it sometimes spawn more than it is supposed...
  15. Moj mistrz

    Solved doCreateItem fire field not decay to

    Don't know much old distros, but wouldn't it be like that? local fireField = doCreateItem(1492,1,{x=105, y=85, z=7}) if fireField then doDecayItem(fireField.uid) end Correct me if I'm wrong. :P
  16. Moj mistrz

    Solved Check if monster is summon TFS 1.2

    Thanks @Printer , as always great job :).
  17. Moj mistrz

    Solved Check if monster is summon TFS 1.2

    Hello as the title says, but that's not all and it would be too long for a thread title. Basically I want my script to check whether: a) attacked monster is a summon b) if it's a summon, does it belong to me or any member of my party or guild c) if yes then return YOUMAYNOTATTACKTHISPLAYER...
  18. Moj mistrz

    [LUA][TFS 1.x] Printer's Free Coding Help and Request Service

    Yeah, it's for fire elemental, but it don't summon dragon hatchling. Script should work like that: * Summon 3 monsters of one kind(fire elemental or dragon hatchling) * If you already have summons, it should check if these are fire elementals or dragon hatchlings * If you have less than 3...
  19. Moj mistrz

    [LUA][TFS 1.x] Printer's Free Coding Help and Request Service

    @Printer Naah, can't make it work.. I am not that good hehe. This is where I went so far. local maxsummons = 3 local summons = {'fire elemental', 'dragon hatchling'} function onCastSpell(creature, var) if not creature:getMaster() then local summoncount = creature:getSummons()...
  20. Moj mistrz

    [LUA][TFS 1.x] Printer's Free Coding Help and Request Service

    @Printer Could you help me in making this script summoning only one kind of monsters? local maxsummons = 3 function onCastSpell(creature, var) if not creature:getMaster() then local summoncount = creature:getSummons() if #summoncount < 3 then for i = 1, maxsummons -...
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