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  1. Ascuas Funkeln

    Trade Board

    I've thought about it for some time. It cannot be hidden that people are reluctant to share their own resources (In an open source environment 🤔), in a way it can be understood, on the other hand it hinders the development of the community. We have great scripters, mappers, spriters...
  2. Ascuas Funkeln

    C++ NEW SLOT ERRO (0.3.6)

    You have to add it in client and server, you must add all functionality like other slots have. Also open client console to read any errors.
  3. Ascuas Funkeln

    Lua Potions TFS 1.3 (Downgraded 8.6)

    target:addHealth() target:addMana()
  4. Ascuas Funkeln

    C++ TFS 1.3

    Edited from original Edited you file Check if work for you now :)
  5. Ascuas Funkeln

    Lua [TFS 1.x] addEvent executing twice?

    Add one more storage, before event start llocal event = {} local function checkSQM(cid) local player = Player(cid) -- if called by addEvent 60 seconds later and player is gone? if (not player) then return end -- will always execute first time a player uses unless you are...
  6. Ascuas Funkeln

    [MOD]Big number separator by commas(Skill window)

    Hello Otlanders, Add in modules/gamelib/util.lua function comma_value(n) local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right end Change value of you modules/game_skills/skills.lua (if you have basic...
  7. Ascuas Funkeln

    TFS 0.X transformDeEquipTo

    Shutdown server and execute in DB this code UPDATE `players` SET `conditions` = '';
  8. Ascuas Funkeln

    Lua Event error in console

    What is you server version and from where you get this script?
  9. Ascuas Funkeln

    Lua onHealthChange

    Its you spell... Change it for this one, and check if work: function onCastSpell(cid, var) if cid:getPlayerStorageValue(1005) == 0 then cid:setPlayerStorageValue(1005, 1) cid:say("Your next attack is enhanced", TALKTYPE_MONSTER_SAY) end return true end
  10. Ascuas Funkeln

    HELP ME, WHAT DID I WRONG? Client OLD TIbia IP

    Editing *.exe with notepad?
  11. Ascuas Funkeln

    C++ Summon follow distance

    Here you go :) monster.cpp void Monster::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const if (isSummon()) { if (getMaster() == creature) { fpp.maxTargetDist = 2;
  12. Ascuas Funkeln

    C++ ManaShield Damage Transparent

    This lines dont define this color, open const.h check colors by number in ObjectBuilder. Then when you find exactly name of color that are show in game you can find it in game.cpp, Or just change to other one in const.h
  13. Ascuas Funkeln

    TFS 1.X+ Command that opens a container?

    Soo this purse code was from 2016, im not sure this will be compatibile with new OTC You will need to make it hmm little different name, and add new slto in OTC
  14. Ascuas Funkeln

    TFS 1.X+ Command that opens a container?

    For what tibia version is server?
  15. Ascuas Funkeln

    C++ ManaShield Damage Transparent

    Its simple: Effect colors is "Sprites", Text color you can change in const.h enum TextColor_t : uint8_t { TEXTCOLOR_BLUE = 5, TEXTCOLOR_LIGHTGREEN = 30, TEXTCOLOR_LIGHTBLUE = 35, TEXTCOLOR_MAYABLUE = 95, TEXTCOLOR_DARKRED = 108, TEXTCOLOR_LIGHTGREY = 129...
  16. Ascuas Funkeln

    TFS 1.X+ Command that opens a container?

    <item id="26052" name="your store inbox"> <attribute key="containerSize" value="20" /> <attribute key="slotType" value="purse" /> </item> Anyway there is info how to use it. [Lua] -- onMoveItem event to prevent player from moving items inside the purse. funct - Pastebin.com...
  17. Ascuas Funkeln

    TFS 1.X+ Command that opens a container?

    U think, you must add this aswell <attribute key="slotType" value="purse" />
  18. Ascuas Funkeln

    TFS 1.X+ Command that opens a container?

    Im sure, OTC have Purse. And as i see in this link that you paste, you must create in items.xml container for this slot, that will "emulate" this purse.
  19. Ascuas Funkeln

    TFS 1.X+ Skill Loss

    @edit player.cpp uint32_t lostSkillTries = static_cast<uint32_t>(sumSkillTries * deathLossPercent); Now you must change it Something like that, then when player die, should lose always only 1 skill uint32_t lostSkillTries = static_cast<uint32_t>(skills[i].tries - (skills[i].tries -...
  20. Ascuas Funkeln

    TFS 1.X+ Skill Loss

    You cant make via lua negative values in skill tries
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