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  1. aqubjukr

    Lua Lady tenebris ultimate

    Thx, i've changed the spell to -370 when casting spell and created a "local function" to revert speed after cast. Thx for helping!!!
  2. aqubjukr

    Lua Lady tenebris ultimate

    Can someone help me make the monster, when using the spell, stand still until it casts the spell (2.5 sec). Monster position = 32912, 31599, 14 local vocation = {1, 2, 3, 4, 5, 6, 7, 8, 10} area = { {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0...
  3. aqubjukr

    TFS 1.X+ Boosted Creature System

    Thx man, you've helped me a lot !
  4. aqubjukr

    TFS 1.X+ Boosted Creature System

    I used your post as a base (there were some errors on the console), but modified it and managed to change the exp gained by killing the monster. By the way, now i'll try to fix the loot. Thx for helping man !
  5. aqubjukr

    TFS 1.X+ Boosted Creature System

    I've trying to use this as a base: (for tfs 0.3.7) Didn't appears any error on the console but the script didn't work (he didn't change the loot and the experience) globalevents/scripts/daily_monster.lua: function onStartup() local BOOSTED_MONSTER = 56404 local boostedMonstersList = {"rat"...
  6. aqubjukr

    TFS 1.X+ Boosted Creature System

    Anyone have a script who changes the experience and loot of a monster randomly? I've tried to adapt many scripts but i didn't got. I'm using tfs 1.3.
  7. aqubjukr

    TFS 1.X+ Talkaction !serverinfo

    I've done some changes and your script worked, thx man!
  8. aqubjukr

    TFS 1.X+ Talkaction !serverinfo

    up
  9. aqubjukr

    TFS 1.X+ Talkaction !serverinfo

    Players.lua: SkillsTable = { [0] = { --[[ SKILL_FIST ]] stage = { [{10, 30}] = 100, [{31, 50}] = 70, [{51, 70}] = 40, [{71, 90}] = 20, [{91, 110}] = 10, [{111, 300}] = 3 }, rate = configKeys.RATE_SKILL }, [1] = { --[[ SKILL_CLUB ]] stage...
  10. aqubjukr

    TFS 1.X+ Talkaction !serverinfo

    I'm using a global server (tfs 1.3) and I would like to know if there is how to adapt the script to quote the current stage (ML and SKILL). Example: If the player has a certain skill between 3 ~ 10 appears 2x and if between 11 ~ 30 appears 1x. Serverinfo.lua: local serverInfo =...
  11. aqubjukr

    TFS 1.X+ Skill Stages Error

    OMG man, you've helped me a loot! I was breaking my mind and it was not so difficult. Ps: I've tested all skills and everyone is working normally.
  12. aqubjukr

    TFS 1.X+ Skill Stages Error

    It doesn't work. When I do this, all the skill increase 1% each spell or attack.
  13. aqubjukr

    TFS 1.X+ Skill Stages Error

    Yep man. I was trying to solve this, and I got to make the magic level stages work, but the others stopped: / function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end local skills = SkillsTable[skill] if skills and skills.rate then...
  14. aqubjukr

    TFS 1.X+ Skill Stages Error

    up
  15. aqubjukr

    TFS 1.X+ Skill Stages Error

    up
  16. aqubjukr

    TFS 1.X+ Skill Stages Error

    I'm trying to implement a skill stages system on my server. It even works, however, when I use any spell with a player, the following error appears on my console: TFS1.3 Lua Script Error: [Event Interface] data/events/scripts/player.lua:Player@onGainSkillTries...
  17. aqubjukr

    [TFS1.3] Stage Skills Error

    I'm trying to implement a skill stages system on my server. It even works, however, when I use any spell with a player, the following error appears on my console: Lua Script Error: [Event Interface] data/events/scripts/player.lua:Player@onGainSkillTries data/events/scripts/player.lua:896: bad...
  18. aqubjukr

    TFS 1.X+ Exeta res

    Thx... I'll do this.
  19. aqubjukr

    TFS 1.X+ Exeta res

    I want to make the monster follow obligatory for 6 seconds who used the spell. (I thought if removing the monster's runonhealth flag might be an option) After 6 seconds the monsters would resume running normally. But if there is a way to do it otherwise I will be accepting too, I just want to...
  20. aqubjukr

    TFS 1.X+ Exeta res

    Hello, I was wondering if you can remove the flag of a monster temporarily? In this case, change the runonhealth flag to 0 for 6 seconds and then return to normal? (I'm trying to make exeta res the same as global, but I'm not getting it at all) OPTION: If n to change runonhealth, another...
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