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  1. Otfan125

    Do you want to make money during quarantine?

    why are you so cool ffs
  2. Otfan125

    [SQL/Lua] Getting Value from Column

    Hey guys, I'm trying to write a script that gets executed and sets a condition on a player based on some SQL entry in the 'players' table... I'm using TFS 1.3 if thats useful. What I'm trying to do is create a onLogin script that reads the database and checks if a player has a specific value in...
  3. Otfan125

    Lua Xikini's Free Scripting Service TFS 1.3

    Damn Xikini, you're awesome !
  4. Otfan125

    Books: What are you reading?

    Didn't see a thread on this, or maybe my Searching skills are lacking. Anyway, are you, user, currently reading any books? Tell us about it :) I'm just about finishing Don Quijote, and let me just say... It's the best novel I have read by far! https://en.wikipedia.org/wiki/Don_Quixote I highly...
  5. Otfan125

    Are There More Clients than Just otclient?

    the hell are you even talking about, you spam so many threads complaining about the same error with the same date that you got 3 days ago over and over again (which only tells us that you have done nothing in your part in fixing the problem) and just complain about the open-source projects...
  6. Otfan125

    TFS 1.X+ Problem with animated items

    never mind what the client says, what does the console output?
  7. Otfan125

    How to create your own combat formula with LUA

    I would suggest going into sources instead, in weapons.cpp/weapons.h and applying your formula there. It would be my first intuition that if you decide to override most of the combat using lua, then your slowing down your server unnecessarily, since your doing one combat formula then immediately...
  8. Otfan125

    Lua player gains experience bonus when using an item TFS 1.3

    That's great man :) I would suggest to put the timer to some small amount, maybe "20 seconds", and then see if during those 20 seconds you have more exp, then check after 20 seconds if the exp went back down. :)
  9. Otfan125

    Lua player gains experience bonus when using an item TFS 1.3

    Check out the thread that @Loney posted, you just gotta change the item id to that of the rubies
  10. Otfan125

    Tfs 1.3 Guild bonus online

    what the heck is a Guild Game ?
  11. Otfan125

    Lua player gains experience bonus when using an item TFS 1.3

    You might want to look into this thread: https://otland.net/threads/tfs-1-3-player-with-storage-1500-gain-10-more-skills.265826/#post-2569230 In that thread, they show how you can increase a person's skill rate using a storage value. Now, how do we make it so USING an item applies a storage...
  12. Otfan125

    Lua player gains experience bonus when using an item TFS 1.3

    What do you mean by use? Do you mean right click it and the item disappears and applies the effects? Or do you mean, like a ring, the player wears it and gains the bonus for some duration?
  13. Otfan125

    TFS 1.X+ Check Weapon Type When Wielded

    He gets best answer, but you get my most thanks for pointing me in his direction :) The code works perfectly.
  14. Otfan125

    TFS 1.X+ Check Weapon Type When Wielded

    @Infernum @zxmatzx now I don't know who to give "best answer" to...
  15. Otfan125

    TFS 1.X+ Check Weapon Type When Wielded

    Now this is interesting! As opposed to "eventPlayerOnMoveItem", this function does the same but only for inventory items? In any case, this definitely lead me to the right direction. Thanks!
  16. Otfan125

    TFS 1.X+ Check Weapon Type When Wielded

    Hey guys, What I'm trying to do is detect the type of weapon a player is wielding each time he wields it and/or a new weapon. I believe this is possible by some OnEquip event in data/movements, but the problem is that (or at least I think it is) you have to register a unique itemID per onEquip...
  17. Otfan125

    [C++] Adding Conditions to Melee

    Idk why I can't edit my first post, but, this is what I managed so far: Condition* condition = Condition::createCondition(CONDITIONID_COMBAT, CONDITION_BLEEDING, 3000, 0); condition->setParam(CONDITION_PARAM_PERIODICDAMAGE, -bleedingDamage)...
  18. Otfan125

    FREE SPRITES GALLERY. (Post yours too!)

    God I love this forum
  19. Otfan125

    [C++] Adding Conditions to Melee

    This doesn't seem to work because Condition has no function "addDamage", though ConditionDamage does has that function. Replacing Condition with ConditionDamage: ConditionDamage condition = ConditionDamage(CONDITIONID_DEFAULT, CONDITION_BLEEDING, -1, 0); condition.addDamage(10, 1000, -100)...
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