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  1. Otfan125

    OpenTibia Weapon Sprites Generator (GAN)

    I like your answer, and as a researcher, I have many directions and things I want to say on the topic (ideas, theoretical ones, etc.) though, I think we'd require a whiteboard for these questions and, well, I don't think it would be time productive to attempt to describe them here... I think its...
  2. Otfan125

    OpenTibia Weapon Sprites Generator (GAN)

    Hey Night, I have a question for you... do you think its possible to have an AI player in an OT that hunts, sells, etc.? (basically like a human would) This is interesting to me since I'm in the sub field of Reinforcement learning (or at least, I used to be, got hired by molecular computation...
  3. Otfan125

    OpenTibia Weapon Sprites Generator (GAN)

    okay sorry for spamming your thread, but I just remembered an old project I was doing and I want to hear your professional opinion on it: Assuming this is a regular GAN network (log(D(X)) - log(1 - D(G(Z))), and the fact that we are dealing with relatively small data, what do you think of the...
  4. Otfan125

    OpenTibia Weapon Sprites Generator (GAN)

    Thanks for sharing your project. After reading our last conversation, I knew you knew what you were talking about. Now its confirmed! as for animations, I think there is a possible way of doing this... edit: I get the "np is not defined" error, though I have not looked into it on another...
  5. Otfan125

    [OTClient] The Forgotten Tibia Server 0.8

    you know, "strength" is misspelled everywhere :) just thought it was funny... I'm a huge fan of this style of tibia playing, thanks for sharing
  6. Otfan125

    OTClient 1.0

    Interesting to see someone with the same idea of using GANs to produce new sprites. I've worked and written articles about generative networks in the past, though I never really thought about using them for Tibia until now... I think it would be quite simple really, if we could grab every sprite...
  7. Otfan125

    Lua [TFS 0.4] Don't lose skills for "X" vocations

    probably look in player.cpp, there is a Player::death function there that has different codes for skills, experience, etc... You might want to do a "check" to see if the person is of a certain vocation, and if so, not lose any skill
  8. Otfan125

    OTC 1.0 Comparison

    I can see your point now, thought it wasn't very explicit (in my opinion) in your original post. If we look at just the conclusion, there is no mention of OTCv8, which is what I was arguing for. Most commercials, for example, compare their product with another "unnamed" one (whose logo's is...
  9. Otfan125

    OTC 1.0 Comparison

    Apologies Night Wolf, but it does seem that the main motivation behind this thread was not to promote OTClient V1.0, but to speak of OTCv8 in a demeaning way. Nevertheless, I do not agree with the price tag on OTCv8 either, I do think it is extremely pricey. I would pay ~200$ for the full...
  10. Otfan125

    You have less than 1 percent to go

    I like the idea of putting small figures of fist/club/sword/etc next to the skill bar :) looks nice
  11. Otfan125

    Fast Attack Problem

    "but I don't have that file." there's your problem
  12. Otfan125

    [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8

    Be more specific with your questions.
  13. Otfan125

    TFS or OTClient problem: Sprites on Screen

    It is indeed!
  14. Otfan125

    TFS or OTClient problem: Sprites on Screen

    Will double check next time, i was really sure I had this correct... Thanks again
  15. Otfan125

    TFS or OTClient problem: Sprites on Screen

    OTClient is definitely on 10.98. I wonder if those "boost" related errors are related to the fundamental problem; maybe I have the wrong boost files. 1591848271 So I figured out what the problem was, and because it has nothing to do with what I suspected or described, I think its best if I save...
  16. Otfan125

    TFS or OTClient problem: Sprites on Screen

    I did as you suggested, and after removing that item (which really wasn't an item, if not just a ground piece) it still gives me the same type of error, only this time showing another xyz coordinate.
  17. Otfan125

    TFS or OTClient problem: Sprites on Screen

    Hey everyone, I recently downloaded the TFS 1.3 stable version, along with the most up to date OTClient. When I compile both and run the server, this is what OTClient shows me: as you can see, something is terribly wrong with this. Does anyone have an idea why this is happening? edit: I just...
  18. Otfan125

    Feature [TFS 1.3] Adding New Skills

    I can not find that line. I even did a grep search for the keyword mentioned in the first post, but found 0 results in the search results.
  19. Otfan125

    Feature [TFS 1.3] Adding New Skills

    sorry spam
  20. Otfan125

    Feature [TFS 1.3] Adding New Skills

    Hey Ramirow, thanks a bunch for sharing this code :) I've began learning on c++ for OTs and this helped me a lot :D I did have trouble updated items.h though; I couldn't find the line of code to change in that file. I'm also trying to integrate the new skill in melee items/spells. I made a new...
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