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Search results

  1. zxzxzx

    protocolgame in tfs 10.90

    Hello! I wanted to compile my tfs 1.2 so that my HP/MANA bar displays in a percents not amount like 4200 HP/ 1000 Mana must be like 100 HP/100 MP, I am looking for help here: https://otland.net/threads/jak-wysylac-hp-i-mane-w-procentach.181560/ but in my protocolgame.cpp there is no lines like...
  2. zxzxzx

    Lua changegold.lua

    Hello! I have " Table index is nil stack tradeback: (Line 5) CJ in function "new___index" my script: local config = { [ITEM_GOLD_COIN] = {changeTo = ITEM_PLATINUM_COIN}, [ITEM_PLATINUM_COIN] = {changeBack = ITEM_GOLD_COIN, changeTo = ITEM_CRYSTAL_COIN}, [ITEM_CRYSTAL_COIN] =...
  3. zxzxzx

    Problem exhausted (nowe tfsy 1.2+) 10.77 - 10.90.

    Witam! posiadam problem z exhausted, problem objawia się tym że podczas używania run, czarów takich jak sd, uh , exevo gran mas flam itp co kilka tur mam "you are exhausted" lecz w spells.xml jak i config.lua wszystko jest ustawione prawidłowo, przykład runy sd - ustawiłem na bicie co 1 sekunde...
  4. zxzxzx

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Lundrail is there any difference in use boost 1.5.7 or 1.5.9? I use 1.5.9
  5. zxzxzx

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    " 1>------ Rebuild All started: Project: theforgottenserver, Configuration: Release x64 ------ 1> otpch.cpp 1>c:\users\damian\desktop\tfs 1.2 10.90 + cast\src\otpch.h(42): fatal error C1083: Cannot open include file: 'boost/asio.hpp': No such file or directory ========== Rebuild All: 0...
  6. zxzxzx

    [10.90 + Cast] Tfs 1.2 (custom modifications) + Reward Chest

    Can you upload with the .exe?
  7. zxzxzx

    manarune for paladins

    refresh
  8. zxzxzx

    looking for script (actions)

    refresh
  9. zxzxzx

    looking for script (actions)

    local enemy = Player(target) local var = Variant(enemy) local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) function...
  10. zxzxzx

    manarune for paladins

    I tried but I have errors, I want use method from this spell: function onUse(cid, item, frompos, itemEx, topos) local playerinfo = -- Please don't touch { level = getPlayerLevel(cid), mlevel = getPlayerMagLevel(cid), voc = getPlayerVocation(cid) } local config = { strenght = "template"...
  11. zxzxzx

    dziwny problem z exhausted

    nie działa, ustawiłem na silnik oraz clienta i nic..
  12. zxzxzx

    manarune for paladins

    refresh only change the calculate method like up
  13. zxzxzx

    looking for script (actions)

    Okay codex ;) I give u likes but first help me! :D
  14. zxzxzx

    looking for script (actions)

    Hello! Im looking for sudden death rune script for tfs 1.2+ that would be working in actions.xml because I have problem with exhausted in my ot and I can't use standard sd in spells.xml my sd script from spells local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)...
  15. zxzxzx

    manarune for paladins

    nice but can I use dmg calculation method similar to that " template = {min = (((playerinfo.level * 4) + (playerinfo.mlevel * 10)) + 0.0) , max =(((playerinfo.level * 5) + (playerinfo.mlevel * 10)) + 0.0)}," to mana and hp at the same time?
  16. zxzxzx

    strange exhausted problem.. (tfs 1.2 ,10.77)

    refresh
  17. zxzxzx

    dziwny problem z exhausted

    na pc (moim)
  18. zxzxzx

    strange exhausted problem.. (tfs 1.2 ,10.77)

    refresh
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