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  1. Flatlander

    Cipsoft Tibia's Auto Loot and Window Location Update (Pretty awesome)

    This is why I don't have traditional spawns on my servers. I rather have "Climates" and "Environments" then have a list of creatures that can inhabit these areas. And it can change all the time. I also made it so the longer you hunt the same creature, the less experience you get from them...
  2. Flatlander

    Cipsoft Tibia's Auto Loot and Window Location Update (Pretty awesome)

    If they had in-game uses, i'd like it more. Like if they had Rain, and fire elementals stopped spawning, earth elementals turned into mud elementals, and water elementals turned into massive water elementals or something, that would be cool. But for now, Tibia has almost no surprises other...
  3. Flatlander

    Cipsoft Tibia's Auto Loot and Window Location Update (Pretty awesome)

    For the first time in years, I have to say that an update that Cipsoft has made was a good idea. The new Auto Loot Feature is pretty awesome. And the way the game now remembers which windows you had open, and where they were opened at, is also amazing. There are still a few things I would do...
  4. Flatlander

    Lua Position of spell when mooving!

    in TFS 0.X you could use positionToVariant(pos), numberToVariant(num), etc. The above functions don't exist in TFS 1.X, but I am sure there are other ways to update the Variant. Might be VariantCreate(pos) Hopefully someone more knowledgable in TFS 1.X can help, because I don't use the new TFS.
  5. Flatlander

    Lua Position of spell when mooving!

    You'll need to update the Variant when you cast the spell. I believe "variant" holds the information of Position and Direction. So you'd need to create a new one when casting to update the position and direction.
  6. Flatlander

    Lua doubt about reward for killing monters not npc

    Everyone has their preferences on how they would write this code, no reason to be an ass (and yes, many times people put up code with a bug or two in it, I often have bugs in my first writing of a code). No need to argue or throw shade at each other. I was just thinking of putting my own code...
  7. Flatlander

    Lua doubt about reward for killing monters not npc

    Tell me if I am wrong, but won't this give the reward every single time you kill a monster after 100? I believe to just give the reward once you would want to change "if storage >= 100 then" to "if storage == 100 then".
  8. Flatlander

    Just a little something I've been working on...

    Over 5 years on this server, and it's all just the base Mechanics and Systems. Once I get everything done I'll have to start pumping out content.
  9. Flatlander

    Just a little something I've been working on...

    I am bug-fixing a lot of things, (New Inventory System, and New Lighting System caused a bunch of unforseen issues) It will be a little while before I am able to release my server. But when I do, I promise it will be like nothing you've ever played on OTLand.
  10. Flatlander

    Shove otservlist.org up your....

    If you attack a monster, then go afk or exit it will kick you for being idle in 15 minutes. If you remove the idle kick, then someone can go afk or exit-log at trainers forever and you'll never be kicked offline. The mechanism that kicks a player when they "exit log with battle signs" IS the...
  11. Flatlander

    codeblock otclient latest source problem at the end of compilation !

    Can you tell me why you want DX9 support? From what I understand, the DX9 support in the otclient is basically just done in a terrible ghetto way.
  12. Flatlander

    codeblock otclient latest source problem at the end of compilation !

    Same Visual Studio is the way to go.
  13. Flatlander

    Just a little something I've been working on...

    I don't know much about Graphics Engines. All I know is what I found from testing. I do know the #1 problem is the battle list. It's so incredibly bad that you will have your entire game freeze if you have too many creatures on your screen. And even my $2000 computer can go down to less than 10...
  14. Flatlander

    Just a little something I've been working on...

    FPS isn't an issue if you don't draw giant light sources in the OTClient. The top 3 issues with the OTCLient in terms of optimization are: The battle List Sorting is terrible and needs to be completely redone. The lighting system is horrible and needs to be completely redone. Animations and...
  15. Flatlander

    Just a little something I've been working on...

    Lol what drop. Do you mean I ruined the surprise?
  16. Flatlander

    Just a little something I've been working on...

    If it is "pitch black" it doesn't matter if it doesn't show the ground. If you can't see it, you can't see it.
  17. Flatlander

    Just a little something I've been working on...

    I might. There is a way you could edit it to "kind of" work on the normal client. But my current one requires the OTClient have changes to it as well. Lighthacks will always work unless you simply don't send the tiles underneath the darkness.. Which I might do. (Any tile that you do not have...
  18. Flatlander

    Just a little something I've been working on...

    It doesn't matter if you can "see" the torch or not using isSightClear. You can see the light the torch is giving off even if the torch is hidden around the corner. I'll explain more once I finish the system and have it nearly perfected. (If you notice, the light from your player, is not the...
  19. Flatlander

    Does the OT scene need an exorcism? (food for thought)

    I was going to buy the mmorpgmaker.com domain but I see it is $28,000 so nevermind.
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