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  1. Apollos

    utevo res ina unlock

    Utevo res ina is illusion, you're thinking of utevo res. And even if it were summon instead of illusion the same principle applies. You're not bound by the xml files if you're allowing any existing creature.
  2. Apollos

    Lua Quest chest help

    Change line 16 to local rewardChests = {. I think you could have figured that out though.
  3. Apollos

    utevo res ina unlock

    Not sure what distro you are using but for example with this 1.4 file you would just remove lines 9 and 10. The goal in any distro would be to remove the section that checks if it is illusionable. local condition = Condition(CONDITION_OUTFIT) condition:setTicks(180000) function...
  4. Apollos

    [8.60] Almyria Online - Development Thread

    Thanks for the feedback, I agree completely. So far it's very similar to real 8.6 tibia when it comes to core mechanics, balancing and spells. However there is a lot of unique content that along with my coding perfectionism, I think sets it apart from other servers. I don't plan to add any...
  5. Apollos

    [8.60] Almyria Online - Development Thread

    Questing in Almyria Online: In Almyria Online, our approach to questing is a blend of nostalgia and fresh experiences. We've taken the classic 8.6 Tibia quests, those treasured adventures you may have embarked on countless times, and given them a new twist to keep you engaged and excited. As...
  6. Apollos

    [8.60] Almyria Online - Development Thread

    Welcome to Almyria Online, a private Tibia server that aims to bring classic nostalgia with a modern twist. Here's what you need to know: General Info: We're running on Tibia 8.60, and you won't need a custom client. Use your favorite Tibia client to play. Our map integrates OTLand's most...
  7. Apollos

    Need testers

    Looking to find some pre-alpha testers for my server. It's a low rate 8.6 evolutions/yurots/armonia map with tons of unique content. I'll reward testers with in-game items you'll keep after testing. Message me for more info.
  8. Apollos

    How can I make a creature walk in a specific location as well as summon as a regular creature?

    Doesn't seem like it would be too difficult. I would probably start with registering an onThink when monster is summoned. During the interval, check if you are already attacking something and if not then search for nearest thing to attack and target it. If you make the towers monsters themselves...
  9. Apollos

    Team up

    Getting back into it again this winter. Planning to post a server I've been working on for a while nothing fancy just a fun easy server to enjoy. Looking to see if anyone is interested in joining up. Makes it a lot more fun with other people. Hmu if you're interested I'll give you details.
  10. Apollos

    Valor Online Development

    Sneak peak of the client in it's current state. Hope you like!
  11. Apollos

    Valor Online Development

    We still have some work to do until we're at a stable enough point for testing. We will keep you all posted and will definitely bring in testers at some point, hopefully soon.
  12. Apollos

    Valor Online Development

    10.98 TFS base OTC v1.0 base customized client Fully custom map We're still quite early in development of creating our world and have decided to start a thread to give information on our progress and receive feedback from the community. There is much more to come as we continue to post...
  13. Apollos

    Why ALL my NPCS are facing south

    In RME you can right click them and change the direction. Otherwise I would search for anywhere you have setDirection in your scripts.
  14. Apollos

    Crowdfunding community projects

    Not yours haha. You're killing it.
  15. Apollos

    Crowdfunding community projects

    Yeah agreed, I think a lot people would pay to see something like OTC or your downgrades be developed. But I would be hesitant, at least with OTC, without knowing that the money would actually support progress into the project, considering it's been dead for so long.
  16. Apollos

    Lua Movements -> adjust script

    Try this: local config1 = { timer = 30, -- time in minutes (0.1 = 6 seconds, for easy testing) teleport = {x = 32406, y = 32194, z = 7} -- teleport position } kick_player = {} exhaust = exhaust or {} local function kickPlayer(cid) if not isPlayer(cid) then return true...
  17. Apollos

    TFS 1.X+ TFS 1.3 8.60 Keep bps opened on RELOG

    Seems like something that should be handled client side. But if you were to do it server side (which im not sure exactly) but I would guess you'd have to make a database entry to take all openContainers in player.h and store them onLogout. Then when they log back in reload them from the database...
  18. Apollos

    Team Mapper/Co-Developer

    Not having much luck with finding help. Hmu if you're interested!
  19. Apollos

    Support TFS 1.2 Nostalrius 7.7 Check if player position is < or >

    I think I understand what you need. Try this out, its untested so let me know how it goes. function onUse(player, item, fromPosition, target, toPosition) if target and target:getId() == 5100 then local position = player:getPosition() position:getNextPosition(position.x <...
  20. Apollos

    TFS 1.X+ Premium players only area (with time check)

    Try this, I haven't tested it so idk how well it would work. You'll have to adjust the positions to work with your server though. local premiumZone = { fromPosition = Position(1000, 1000, 7), toPosition = Position(1000, 1000, 7), } local freeAccountPosition = Position(1000, 1000, 7)...
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