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  1. swashed

    [RME] Adding custom sprites working, but can't add to container

    This may be it. I’ll have to try when I get time
  2. swashed

    [RME] Adding custom sprites working, but can't add to container

    None of the search options work
  3. swashed

    [RME] Adding custom sprites working, but can't add to container

    I used object builder and itemeditor to add some new items/sprites. Now, I want to use them in RME. I have also imported these items into RME and can see them correctly: My problem is when I try to add these items to a container, the only way to add them is by searching them through this...
  4. swashed

    [Canada] [7.72] Legacy Tibia 30-Day BETA $50

    1716344929
  5. swashed

    Problem with Neoncube

    This video suggests using rar4 format when archiving.
  6. swashed

    Solved Help understanding movements scripts (custom rings/amulets/boots)

    Hey guys, I’m working towards adding some custom rings and such. I found there is onEquip and onDeEquip events that call their respective functions. See here: https://github.com/peonso/tibialegacyserver/blob/7a9fe8876b7a4d8e272d5ac0a9352d5f51cf6f6e/server/data/movements/movements.xml#L164 This...
  7. swashed

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    No I think you’re right in that the bool check made no difference. I think the major difference is the calculation right after isStackable, as it’s not at all the same 1715737344 This didn't work. The changes I made to the internalAddItem method are now just crashing the server with an unhandled...
  8. swashed

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    I don't know or undestand C++, so I know I'm not right...but I also have a hard time following any advice. I'm just trying to understand it enough to change it to have the behavior I need it to have. __queryDestination is called just before this. Here is the full function...
  9. swashed

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    Just wanna make a correction that this is about auto-stacking even though the title was accidentally auto-looting. Game.cpp file has function internalAddItem, and this is the check for auto-stacking: if(!test){ if(item->isStackable() && toItem){ uint32_t n = 0...
  10. swashed

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    Yeah. It does work but not when a player gets an item via addItem
  11. swashed

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    I have a pre-compiled server that has an "auto-stacking" function that works flawlessly. When I compile the sources, this feature is no longer working. I think the author made some last minute changes before compiling the release, and now I need it back in and working. Can somebody take a look...
  12. swashed

    Compiling Compiling Source Produces server.exe files - Is this all I need?

    Hey guys, I've been running a distro that comes pre-compiled and it's time I start making my own deeper changes. I've compiled the new Release (server.exe) file and I'm wondering if all I need to do is run it in the same directory as the original release server.exe file or is there more to it?
  13. swashed

    PayPal IPN requires SSL?

    Hey guys, I've started getting a few PayPal payments trickling in and they've worked without any issue. Out of nowhere, the points stopped adding the purchaser's account. I found that you have to configure IPN in PayPal's settings but I'm still not convinced it will work as my site doesn't have...
  14. swashed

    [Canada] [7.72] Legacy Tibia 30-Day BETA $50

    1715400366
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