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Solved Help understanding movements scripts (custom rings/amulets/boots)

swashed

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Hey guys, I’m working towards adding some custom rings and such. I found there is onEquip and onDeEquip events that call their respective functions.

See here:

This makes it easy to add in the scripts, but I can’t find any existing scripts whatsoever for existing items (life ring, boots of haste, etc).

They exist and they work, but there is not a single script for these items. What gives?

Movements scripts folder:

Creaturescripts folder:
 
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