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  1. Shadowsong

    TFS 1.X+ Can someone make it work

    Don't change anything in the edited script, I meant on your character that you're testing with, reset that storage to default (-1) so you can test properly in case it was set to something else during your previous testing. You can use the command /storage <charname> <storage> <value>
  2. Shadowsong

    TFS 1.X+ Can someone make it work

    local config = { level = 50, maxTimes = 2, timeToWait = {1, 'day'}, maxPlayers = 1, room = {fromPos = Position(1064, 1064, 7), toPos = Position(1069, 1069, 7)}, newPos = Position(1066, 1066, 7), stone = {id = 1304, pos = Position(1059, 1065, 7)}, timeToKick =...
  3. Shadowsong

    OtLand XenForo 2 and forum changes

    Keeping up with the times, nice :) This should probably be brought back if possible, was a really nice addition, extremely relevant to the board. PS. Love the new emojis, previous ones looked quite outdated.
  4. Shadowsong

    Configuration Adding New Outfits / Looktypes [Detailed + Free Samples]

    For the Slicer tool, it doesn't matter, your goal is always to slice sheets into 32x32 pieces. The only difference between a demon and an orc is that you require 4 slices of 32x32 to put together an image of a demon, while you only need 1 slice of 32x32 to fit an orc inside. In the end, they all...
  5. Shadowsong

    OTClient - Containers on Screen

    Unable to fiddle with it right now, but I'll give you a hint that can help - you have to change the drag event behavior of UIWindow/UIMiniWindow (or those particular instances of it, the children of the left/right panel) by either editing the core drag functionality found in...
  6. Shadowsong

    Stun yourself when cast spell (spells)

    Yep, that's the way. I didn't want to give you the full solution so you can learn on your own how to make it work. Gj :D
  7. Shadowsong

    Stun yourself when cast spell (spells)

    Check if you can use mayNotMove(cid, true) instead? If that doesn't exist, search luafunctions.cpp for both "nomove" and "notmove" keywords and see if it produces any results.
  8. Shadowsong

    Stun yourself when cast spell (spells)

    That attitude towards the solving of this problem isn't helping. You need to post which TFS version you're using, console logs and show the changes you've made to your script which produced the errors. If used correctly, doCreatureSetNoMove(cid, true/false) should work, given that it exists in...
  9. Shadowsong

    Stun yourself when cast spell (spells)

    Use doCreatureSetNoMove(cid, true/false)
  10. Shadowsong

    Okay so I'm new, where to start, tips and tricks?

    Right off the bat, the higher version you choose, the more gameplay features + sprites (both items, outfits, monsters, spell effects, etc.) you will be able to use while developing. Of course, we're talking about the features that already come coded with the distros + the data from the Tibia...
  11. Shadowsong

    [MOD] Emoticon in Tibia, more & more

    Yeah, you can list all possible emotes inside of some widget as seperated elements, and attach an onClick event that checks which element you clicked then executes g_game.talk("some text") appropriate to what would trigger such an emoji to send. g_game.talk() forces the local player to say...
  12. Shadowsong

    OTClient Blinking char while mounted

    Like AngelOT said above, the fix to this problem is simply to match the amount of frames in your outfits to the amount of frames in your mounts. If any of them has more/less frames than the other, the issue will persist. I fixed it for myself that way as well. You could argue there are other...
  13. Shadowsong

    OTClient Blinking char while mounted

    I'm pretty sure this happens because the mount has more animation frames than the outfit. For example, if the mount has 9 frames and outfit has 3, it tries to sync them up displaying the same frame number for both of them, but fails to display the character on 6 frames, because they don't exist...
  14. Shadowsong

    Sprites by Saphron

    As Saphron's predecessor, I've also been faced with many of these challenges in Medivia development, so before you bash him, try to understand some things. If some sprites look bad, the skill of the author may not be the sole reason. I'm not trying to make a cop-out here, these are facts and...
  15. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    It's true what Silence said, my previous work laptop had a malfunction in the graphics chipset and the whole thing blew up, had to get a new one and been having issues with its graphics drivers and BSODs, some very shady stuff. To make a long story short, since Docker and other stuff we use for...
  16. Shadowsong

    OTClient Won't save hotkeys & settings.

    Oh... that's embarrassing. My bad, forgot that he said that at the start of the post. In that case, I have no idea how you'd go about doing what I said since I never used Mac, but I presume there must be some sort of permission control on that system as well, so looking that up would be a good...
  17. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    This window appears when you're about to reach the jump place, unless you closed it, the instructions are there.
  18. Shadowsong

    OTClient Won't save hotkeys & settings.

    Well there's kinda a hint to your problem. OTC by default saves configuration files (which contain hotkeys, recent chats, minimap mark settings, options settings, etc.) and minimap files in /Users/<name>/, and when you start the client, it tries to load them from here. According to your error...
  19. Shadowsong

    OTClient Won't save hotkeys & settings.

    I saw this issue before, and if it's the same thing that used to happen to me, then it's not about the hotkey system itself but about your options file in general. There is an error somewhere in it which stops it from executing properly. My error was related to the option which enables the...
  20. Shadowsong

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    If all keeps going according to plan, at the end of this month Come to our discord and I can explain it to you if you really want to know, but keep in mind we changed this entire food system for the next update so all of this will be gone and unnecessary information, not sure if you want to...
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