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  1. Nenth

    [TFS 0.3/0.4 and 1.x] Vocation interval effect system - configurable in vocations.xml

    Note: This code was orginally written for TFS 0.3 by Dantez from tibia.net.pl! I just a little bit changed it to make it work on TFS 1.x. Code allows you to set different effect for each vocation. effect="29" <-- Here you can put effect ID effectInterval="1000" <-- Here you can set Interval...
  2. Nenth

    Custom Client, Basic and nothing special

    Well if you're using client v9.81 or lower then you can check va.pus custom client <- google it Is there any reason that otland blocking this site?
  3. Nenth

    Solved cannot find -lua51

    Lets try other way: C++ compiler: -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -O2 Linkers: -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread Go to Project Options > General select Win32 GUI...
  4. Nenth

    Ban the user above you!

    banned for telling truth #down not anymore buahaha
  5. Nenth

    Solved cannot find -lua51

    Then add -D__CONSOLE__ to C++ compiler and make sure that in Project Options > General you have chosen "Win32 Console". If there will be another error then just remove all C++ compiler and add these instead: -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D__CONSOLE__
  6. Nenth

    Solved cannot find -lua51

    Which TFS are you trying to compile? Link Please.
  7. Nenth

    Solved cannot find -lua51

    Delete all linkers and add these instead: -O1 -lboost_system -lgmp -llua5.1 -lmysql -lboost_regex -lsqlite3 -lwsock32 -lxml2 -lmysql -lws2_32 -s -lboost_filesystem -lboost_thread
  8. Nenth

    [Taking out magic effect limit (TFS 1.0)] errors while compiling.

    Hey, so I'm trying to take out magic effect limit from TFS 1.0. I changed the value of magic effect from uint8_t to uint16_t and everything is fine till I change enum MagicEffectClasses : uint8_t ---- it's placed in const.h to enum MagicEffectClasses : uint16_t and CONST_ME_NONE =...
  9. Nenth

    Solved remove default combat effects

    No, I don't know why at all, but I had same problem at 0.3 version. I checked TFS 1.2 sources. If you can see, in your const.h, there are already empty effects, so you don't have to add new one in tibia.dat: // 77-157 are empty So just do like I said, register effect number 77: CONST_ME_EMPTY =...
  10. Nenth

    Solved remove default combat effects

    @whitevo It's simple to do, you need to add empty effect in tibia.dat, then you need register it in sources, for example: const.h CONST_ME_CONFETTI_HORIZONTAL = 75, CONST_ME_CONFETTI_VERTICAL = 76, CONST_ME_EMPTY = 77, --- this is empty effect Then you need to change default effect for your...
  11. Nenth

    A lot of empty effects in Tibia 10.41!

    Bring up my post
  12. Nenth

    Automatic Premium Account

    @deathztab Mate, look on the date :p
  13. Nenth

    Aren't there a highrate 7.4 server out there?

    https://otland.net/threads/netherland-demonia-7-4-highrate-real-map-otclient-100-no-bots-start-friday-29th-18-00-cet.240058/ https://otland.net/threads/france-bodziosmenot-7-4-global-map-arena-join-now.241535/
  14. Nenth

    A lot of empty effects in Tibia 10.41!

    Hey, I looked through .spr and .dat file of Tibia 10.41 and I noticed that there are a lot of empty effects, outfits and items. Is there any reason that they are there or I can easy replace them? I don't want to mess up anything.
  15. Nenth

    10.91 talkaction

    /c does teleport monster or player to you, so in this case, it's teleporting random "Demon" from the map to him.
  16. Nenth

    TFS 1.x compiling tutorial for windows (other than visual studio)

    Maybe it is. But I always do stupid things lmao, as I said I was mad on 1.x versions. :D
  17. Nenth

    TFS 1.x compiling tutorial for windows (other than visual studio)

    I join the request. I tried compile The Forgotten Server 1.0 by Microsoft Visual Studio from 10 to 15 and always had other error. Then I just said "f*ck this" and I downloaded 0.3 server. Yes, I know, cool story.
  18. Nenth

    Double spaced talkaction registration.

    Unluckliy, I'm using 0.3.6 version.
  19. Nenth

    Double spaced talkaction registration.

    Yeah, I thought about it, but this talkaction will be for players, so I want it to look beautyful. :rolleyes: Trying to add new filter in sources, gonna post it here if works. #Edit Well, I forgot about that I'm big 0 in C++, so if is here any good person that could help me understand the code...
  20. Nenth

    Double spaced talkaction registration.

    Hello, is there any trick to register double spaced talkaction? <talkaction words="double spaced talkaction" event="script" value="scriptname.lua"/> The filter="word-spaced" does not work.
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