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  1. Arkemis

    RME are there other high tiles?

    different materials (colors) for the fill. I don't want to be forced to use only red or gray or desert.
  2. Arkemis

    RME are there other high tiles?

    I'm not trying to redo my entire project in another protocol, but thanks for the desert piece. Still pretty bleak. I will try to see if I can make copies of other tiles that sit high.
  3. Arkemis

    RME are there other high tiles?

    protocol 8.6 I'm trying to find other options for tiles that sit high like the red dirt and grey mountain circled in red. I have to imagine I can copy other tiles and make them behave this way, and ill be winging that, but figured I might as well inquire here in the event someone is willing to...
  4. Arkemis

    Homage: A Link to the Past.

    The Zelda tiles are already that size, but the problem is the art is in a way different style and perspective, it wont match anything in Tibia. So I chose the tibia art which has way more pieces as not to bottleneck what I can design. Zelda only has a single type of grass for example. It's just...
  5. Arkemis

    Homage: A Link to the Past.

    I can barely understand what you're trying to say? Are you saying I should update my protocol? Because 8.6 is old? I have to kindly disagree, some of the most popular servers are 8.6. Beyond that, I asked for feedback on the map design, not my versions sprites, and whether my server is a hobby...
  6. Arkemis

    Homage: A Link to the Past.

    I wanna get some feedback from fans of the original game. How do you feel about the additions im making to fill things in?
  7. Arkemis

    My first cave.

    this is full cave layout so far, its made for beneath the town streets of this: https://otland.net/threads/homage-a-link-to-the-past.277997/#post-2673198
  8. Arkemis

    My first cave.

    I'm trying to stay away from straight lines and blockyness, but i'm worried i'm doing too much, but at the same time im worried its too empty. Any tips appreciated.
  9. Arkemis

    Shirako ~Mapping Thread~

    You are walking the wrong side of the line between reality and aesthetics. That border looks great, perhaps some of the boards have decayed exposing the pavement beneath. Doesnt matter though, the alternative is a straight line border, which would be awful.
  10. Arkemis

    Homage: A Link to the Past.

    took some creative license with the houses in kakariko since they're all square in link to the past.
  11. Arkemis

    TFS 1.X+ editing ground tile broke it

    Yes, RME just doesn't add the red tinting to the unwalkable tile I made, but it is unwalkable in-game so all is good. How to mark this as self-solved...? 1631946338 Apparently it is being changed and its been working the whole time, RME just isn't giving it the unwalkable tinting. It functions...
  12. Arkemis

    TFS 1.X+ editing ground tile broke it

    TFS 1.3 (Nekiro Downgrade 8.6) cip Client 8.6 So I tried to wing it myself, and edit an item. I learned by digging through the forum that i had to edit .dat and items.otb. No problem. Edited the water tile to be unwalkable in both, compiled the .dat and .spr, but when i load RME its still...
  13. Arkemis

    TFS 1.X+ Lighting control

    I've poked around a bit in regards to how the lighting is managed, and I've learned you have to edit source to alter it permanently. However I'm just looking for a way to easily test lighting effects as I map, not change it forever. Is there any way to see lighting in RME or anyway to control...
  14. Arkemis

    Homage: A Link to the Past.

    Forest is coming out great, and the pathing under branches creates an environment unlike any ive personally experienced in tibia. The torches make it more intuitive to find hidden paths at night to discourage light hacks when traversing it.
  15. Arkemis

    C++ Mod/Update RME to allow in game light effects with a toggle key

    Bump lol, I would contribute to this endeavor anyway i could. Managing the lighting is tedious.
  16. Arkemis

    OpenTibia [RME 3.x] RME Modification 3 [8.6 version]

    Many turnips to you good fellow! Great release!
  17. Arkemis

    Homage: A Link to the Past.

    Both tips are educational to me lol. Thank you kindly. I will beseech the harvest moon on your behalf good fellow, your fall crop will be hearty! I will study those contents in pursuit of learning how to build them. update, getting the hang of RME. Not sure if im using those slanted red roofs...
  18. Arkemis

    Homage: A Link to the Past.

    its coming along, but im hitting walls with RME. I have a lot to learn. I'm noticing a lot of pieces in RAW that arent in the other palettes (so they dont auto border/corner like the wall brushes in terrain/town) Its my understanding these can be made, but im clueless on the process so im held...
  19. Arkemis

    Homage: A Link to the Past.

    If the game is designed to let you do this, and power-abusing is an element, that's not fun for the majority of players. At this point I'm just using the map to inspire the root of my custom ot map. I'm taking some creative license here and there with the details.
  20. Arkemis

    Homage: A Link to the Past.

    making it for my server I suppose, im going to build beyond that maps edges once its finished. I'm playing this whole build a server thing real fast and loose lol. But I'm solely in this for fun. The three F's of game design are Fun,Freedom,Fairness, and they're important in that order.
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