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  1. andu

    Box + water = floating box [Lua or C++]

    I was looking here. No successs. Seems water is in items.xml with: attribute key="type" value="trashholder" Same with all grounds like lava, swamp etc. Looks like there's function in sources what controls it. If you have an idea how to do it in lua only give me a tip.
  2. andu

    Box + water = floating box [Lua or C++]

    Now it works like that: if you move NORMAL_BOX into water then it disappears (it drowns). But I want to make it work like that: If you move NORMAL_BOX into water then it transforms to FLOATING_BOX. And viceversa, if you move FLOATING_BOX from water to beach or any walking ground then it...
  3. andu

    Lua Find item with action id on map

    Somewhere, randomly on a map my script spawned an item with random actionid between 1000 and 2000 Do we have in TFS 1.2 function what will let me find that item's coordinates with lua script? Example, player click on Treasure Map and description appears: "Treasure coordinates are: x, y, z"...
  4. andu

    TFS 0.X Getting this error from my autoloot mod

    Try to kill monster with your summon or kill monster with firefield but before monster death you have to logout (or die and not login back).
  5. andu

    OpenTibia Remere's Map Editor 3.5

    We still have powerful option alt+shift :D, often it beats flood fill. Right now: you can mark part of map, after that with holding shift+ctrl you can mark multiple levels, additional places etc, then ctrl z, open new tab, ctrl v, replace itemid x with y, then mark all that part and paste it...
  6. andu

    TFS 0.X Getting this error from my autoloot mod

    change this: if isContainerByItemId(lookCorpse) then addEvent(corpseRetireItems,1,killer,pos) end to this: if killer ~= nil then if isPlayer(killer) == true then if isContainerByItemId(lookCorpse) then addEvent(corpseRetireItems,1,killer,pos) end end end
  7. andu

    Let's save OpenTibia legacy!

    Downloaded all from chomikuj.pl/skorapro 's OTS folder except for his subfolder "silniki" and "skrypty" I didn't downloaded any files what I pinned to my account (info in post above) Lots of stuff have issues in form of trojans etc. It's gonna by a little hard to sort it out. Many rars were...
  8. andu

    Let's save OpenTibia legacy!

    I hit the JACKPOT! I have found a big collection of 2005-2010 OTS stuff, over 500 zipped or rar distros, programs, old editors, custom maps, ots with full data packs and original maps. Nearly 1/10th of the dlls in distros were deleted by my antivirus. Almost the same with distros. But: Clean...
  9. andu

    End of Open Tibia or what?

    TFS and every OTS engine I saw is 100% legal. We (community) created every engine from zero and we published it under free, MIT or GNU licenses in most of cases. Also every OTS engine is not using any kind of asset from Cipsoft. OTClient is 100% legal. Idk who created it but it's distributed as...
  10. andu

    [list] CIPSoft lazy solutions

    New helmet: Stunning sprite :D https://tibia.fandom.com/wiki/Spooky_Hood
  11. andu

    [Quick Showoff] Post your latest maps!

    This is how my Acadamy of Magic looks like below main level. Sewers with rats and bats surrounded by multiple hutning spots for high levels. Secret hunting spot nr 1. Guess monster types. Level +2 Level +4
  12. andu

    [list] CIPSoft lazy solutions

  13. andu

    [list] CIPSoft lazy solutions

    it doesn't look like a more advanced at all
  14. andu

    C++ Condition poison, fire don't trigger infight

    How to make conditions like poison fire etc do not trigger infight condition? Example: you have fire condition and no infight condition at once so you can logout w/o any problems. (Changing pz lock timer in config.lua to 1second isn't a solution I'm looking for.)
  15. andu

    [list] CIPSoft lazy solutions

    You are chased by 4 pieces of Demon. When laziness spreads: yes, it's 6 milion exp
  16. andu

    C++ Mod/Update RME to allow in game light effects with a toggle key

    You may not know, but we are doing light effects in our screenshots in Photoshop. However it's possible to code it. If someone have free time and will make it open source I'm interested too. Changing topic to C++ may help. Not all programmers here are using RME and mods doesn't require any...
  17. andu

    TFS 0.X Block/Reduce damage on LUA

    if under onStatsChange you put return false then no dmg will be done at all. if return true then 100% dmg will be done if you want to make 50% reduce dmg then you have to use return false (0% dmg will be done) and use function onTargetCombatHealth 0.x after adding onStatsChange function allows...
  18. andu

    C++ need a lua function player:mount() player:dismount()

    tfs 1.2 player:mount() player:isMounted() Someone can handle this? Code should also force to update new movement speed after dismounting etc. I tried to do myself dismount. It works, tell me if it's okey: int LuaScriptInterface::luaPlayerDismount(lua_State* L) { // player:dismount()...
  19. andu

    Compiling [TFS 1.3 - 8.60] Problem after compiling TFS [vcpkg x64/x86 - MSVS 2019]

    To compile TFS 1.2 or 1.3 under MSVS 2019 you have to: 1. use VS v141 compiler 2. use Win10 SDK 10.0.17134.0 3. use vcpkg with all stuff downloaded via Git based on tutorial from TFS 1.2 on GitHub 4. recomplie cryptopp to /MD (you donwloaded it via vcpkg in step 3) under VS with compiler v142...
  20. andu

    Compiling [TFS 1.3 - 8.60] Problem after compiling TFS [vcpkg x64/x86 - MSVS 2019]

    TFS is using SDK Win10 ver. 10.0.17134.0 https://github.com/nekiro/forgottenserver/blob/8.6-downgrade/vc14/theforgottenserver.vcxproj#L24
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