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C++ need a lua function player:mount() player:dismount()

andu

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tfs 1.2

player:mount()
player:isMounted()

Someone can handle this? Code should also force to update new movement speed after dismounting etc.

I tried to do myself dismount. It works, tell me if it's okey:

C++:
int LuaScriptInterface::luaPlayerDismount(lua_State* L) {
    // player:dismount()
    Player* player = getUserdata<Player>(L, 1);
    if (!player) {
        lua_pushnil(L);
        return 1;
    }
     
    if (player->isMounted()) {
        player->dismount();
        g_game.internalCreatureChangeOutfit(player, player->defaultOutfit);
    }
    //g_game.internalCreatureChangeOutfit(player, defaultOutfit);
    return 1;
}
 
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