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  1. andu

    add cooldowns on custom potions. TFS 1.2 (10.98)

    If you have errors on characters what casts spells for the first time then you have to replace this in lib: function checkSpellCd(cid, id, time) if getPlayerCd(cid, id) > 0 then doPlayerSayCd(cid, id) return false end return setPlayerCd(cid, id, time) end with...
  2. andu

    Lua Is there a way to hide Spell name when using it?

    Becouse I'm not the only one who was looking for it and this topic displays at the top in google search here's solution: Add this to your sources: https://github.com/Olrios/otland-tfs-fork/commit/850b8fe14c91e99188dc82f0e2aa8fa58d2872f3 And then you can add in your config.lua this option...
  3. andu

    Question about GitHub

    Think harder. I fixed the issue with the branch by following help from stackoverflow @Delusion this is a issue when you made a new branch for pull request and then you move changes to new branch which isn't for pr. but all new work is still going to old pr becouse gd cannot handle with file...
  4. andu

    Question about GitHub

    Then why nothing is going to olrios/forgottenserver? I did like ~10 commits and only 1 appeared. Rest went to my pull request I made on otland/forgottenserver Searched some forums and found I'm not the only one who have this issue. Maybe bug is with branch cfg.
  5. andu

    Question about GitHub

    I forked forgottenserver from otland/forgottenserver (https://github.com/otland/forgottenserver) and I'm using GitHub Desktop to upload changes to the server. But there is a problem. When I choose my fork's repository "olrios / forgottenserver" and I commit and fetch something then all of that...
  6. andu

    How about that? OTS or WOW?

    How is your Open Tibia Folder? It's already more then World of Warcraft folder. And I didn't count over 12GB of maps
  7. andu

    TFS 0.X cut/get a part of item name

    I looked to talkactions' additem.lua where params have to be splitted Looks like tfs devs added some crazy thing called splitTrimmed Normally you can use lua's split function. Take a peek here: lua-users wiki: Split Join (http://lua-users.org/wiki/SplitJoin) local n =...
  8. andu

    TFS 1.X+ Crash on /reload spell when spell is casting(addEvent)

    Almost in all cases you cannot use combat with addevent, doesn't matter it's 0.3, 0.4 or 1.0+ tfs. If you want to do more advenced spells, you should learn how to avoid using combat function. Maybe your script is quite simple and based on what you really need it can be done with combat function...
  9. andu

    TFS 0.X cut/get a part of item name

    local n = split(itemname, " ") if n[1] == "[rare]" then blabla elseif n[1] == "[epic]" then blablabla2
  10. andu

    Lua how to get table with conditions?

    I need to make a spells what is doing increased dmg for each fire conditions target have on himself player A have four fire conditions with different subids each. (1,2,3, and subid 4) How to check in lua how many fireconditions he have? getCondition works well, but it require subids, but what...
  11. andu

    Lua Attempt to index global (a nil value)

    doBroadcastMessage( to Game.broadcastMessage(
  12. andu

    Windows DEBUG When put acc/pass and press enter

    Try to make new account. And post that error on the forum of your ots.
  13. andu

    Summon that explode

    My scripts from 2012~ 1. data/monster/monsters.xml <monster name="Plague Toad" file="Frogs/plague toad.xml"/> 2. data/monster/Frogs/plague toad.xml <?xml version="1.0" encoding="UTF-8"?> <monster name="Plague Toad" nameDescription="a plague toad" race="venom" experience="80" speed="800"...
  14. andu

    What distro should I use?

    1.2 tfs >
  15. andu

    add cooldowns on custom potions. TFS 1.2 (10.98)

    Install my custom cooldown system. In 2015~ (before TFS 1.0) I was selling it for 10$ In data/lib/lib.lua add this line: dofile('data/lib/systems/SYS-cooldown.lua') Now copy this to your data/lib/systems/SYS-cooldown.lua -- by andu from OTLand function getPlayerCd(cid, cooldownId) return...
  16. andu

    TFS 1.X+ Bug with respaw (appears 2, 3 demons if player lure)

    if you dont want to compile you can just set spawn point larger in RME (like radius 15~) if monster leaves it's spawn for atleast 60sec it will respawn again and this allows to respawn even 1000 demons instead of just 1 if you will lure them one by one from thier little 3x3 spawns
  17. andu

    MoveEvent RME-Lazy-Teleport-System by andu

    Update 1.2.1 (bugfix) local minGroupToPassWithoutLevelAndStorage = 3 local config = { -- [uniqueid] = {posx, posy, posz}, [5532] = {8540, 8369, 3}, [5533] = {8174, 8625, 14}, } local function teleportBack(self, pos, msg) return self:sendTextMessage(MESSAGE_INFO_DESCR, msg) and...
  18. andu

    RME Map Editor Copy Map

    Ofc it's possible and it's very easy Works in every tibia and rme version: 1. open your main map 2. in rme click -> file - new 3. make sure both maps are opened in two seperate tabs, if not (example when you new file - your main map is closing) make sure you have in rme options default tibia...
  19. andu

    C++ health and healthpercent in spell's cost, please check code

    Not sure I'm publishing it in the correct way. I forked forgottenserver and created new branch in the fork. Idk how GitHub exactly works. But code works, no errors, no issues, no crashes, please check it for potential problems. Here's code: https://github.com/otland/forgottenserver/pull/2734/files
  20. andu

    C++ needs little help with

    I don't know C++ but I'm sure I'm able to learn it and then handle the hardest things in the future. First I need your tips, that's my first try with C++. I changed a part of code to make spells able to cost both mana and manapercent. Example: spell cost equal to 20mana +5% of maxmana After it...
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