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I need to make a spells what is doing increased dmg for each fire conditions target have on himself
player A have four fire conditions with different subids each. (1,2,3, and subid 4)
How to check in lua how many fireconditions he have?
getCondition works well, but it require subids, but what if I don't know subids of conditions? (have around 500 of them)
C++ also welcome.
player A have four fire conditions with different subids each. (1,2,3, and subid 4)
How to check in lua how many fireconditions he have?
getCondition works well, but it require subids, but what if I don't know subids of conditions? (have around 500 of them)
C++ also welcome.