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Hello everyone, I am trying to add skulls into my game for staff members Ninja helped me get the skulls to work.. But now the problem is when a staff member looks at something they can't see the item id and they cant move items from a distances anymore...
Here is the thread that I am talking...
hello everyone, I am trying to make a guild manager in game and I need to find the members of each guild which is saved in a table called guild_members but I can't find this table in the database... Can anyone tell me where its the characters at?
"20:03 You see yourself. You are a god. You are...
I added a new coin my server but I can not get the npc to recognize that the coin is money.. What do you think I did wrong?
000constant
ITEM_GOLD_COIN = 2148
ITEM_PLAT_COIN = 2152
ITEM_CRYS_COIN = 2160
ITEM_DEMO_COIN = 18547
Items.xml
<item id="18547" name="Demonic Coin" />...
I dont want that because when a GM sells a player a house i want them to be able to still have items in their backpacks, although even at that rate with the flags they could still multi client and give it to a player standing outside the house
Is there a way to make a script that if your access is not greater then 4 you can not move an item inside a house? I just want to prevent gamemasters from going in a house and taking whatever they want and staff not being able to see who is taking the items.
lets make sure I have this part correct,
local channelId = CHANNEL_HELP
function onChannelLeave(cid, channel, users)
if channel == channelId then
doPlayerOpenChannel(cid, 9)
end
return true
end
No errors, yet the channel doesn't open itself.