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  1. L

    Exchange modern sprites for old

    I'm trying, many more items, the numbers are different
  2. L

    Exchange modern sprites for old

    Good evening, I would like to know how I can replace the sprites of tibia 8.4 to the old ones of 8.0? For example, those of 8.0 go up to 20 thousand sprites, exchange only the 20 thousand and keep the remaining 8.4
  3. L

    [8.0][TFS 1.x] Realera - Real Map

    Unfortunately no one will fix this, it's an abandoned project
  4. L

    problem function "GetTile" TFS 1.1

    crack:setAttribute(ITEM_ATTRIBUTE_ACTIONID, 31245) It worked
  5. L

    problem function "GetTile" TFS 1.1

    local config = { {position = Position(32845, 32264, 14), itemId = 2639}, {position = Position(32843, 32266, 14), itemId = 2639}, {position = Position(32843, 32268, 14), itemId = 2639}, {position = Position(32845, 32268, 14), itemId = 2639}, {position = Position(32844, 32267...
  6. L

    problem function "GetTile" TFS 1.1

    Where do I add this function? In tfs 1.1 it's all so different
  7. L

    problem function "GetTile" TFS 1.1

    The two tags are the same friend Friend worked, thank you.
  8. L

    problem function "GetTile" TFS 1.1

    new promen , help ? local walls = { Position(32760, 32288, 14), Position(32761, 32288, 14), Position(32762, 32288, 14), Position(32763, 32288, 14), Position(32764, 32288, 14), Position(32764, 32289, 14), Position(32764, 32290, 14), Position(32764, 32291...
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    problem function "GetTile" TFS 1.1

    Gave a certain friend, I just could not understand why it works this way and the other does not
  10. L

    problem function "GetTile" TFS 1.1

    Sorry, but I could not understand, my friend.
  11. L

    problem function "GetTile" TFS 1.1

    function onStepIn(creature, item, position, fromPosition) item:transform(425) if item.actionid == 30049 then local new_position = Position(0, position.y, position.z) for i = 5, 0, -1 do new_position.x = position.x + 2 + i local tile =...
  12. L

    problem function "GetTile" TFS 1.1

    Good evening, I'm having a problem with movements, could anyone help me with this problem with the getTile function
  13. L

    Lua tfs 1.0 change to tfs 1.2

    Could you tell me which function subtitute getTile in tfs 1.1?
  14. L

    Break items with sword, axe etc.

    Thanks for the answer, plus the problem was in lib in actions, I changed the function of destroyItem and it worked function onDestroyItem(player, item, fromPosition, target, toPosition, isHotkey) if not target or type(target) ~= "userdata" or not target:isItem() then return false...
  15. L

    Break items with sword, axe etc.

    Good night, I have a problem, in which I am using tfs 1.1, I can not break items like spider web, pots and such with sword, ax, and etc, what can be ??? Ty
  16. L

    Lua npc travel storage passage

    good afternoon!! I'm doing quest the ape city and I need a help on npc that teleports to sland forbidden, I need 2 storages to travel, one to travel during the mission (example, hi, quest acess, yes) because the quest of the 2024 storage , 15 and after completing the mission he changes to 2024...
  17. L

    [8.0][TFS 1.x] Realera - Real Map

    error compile debian 8.0
  18. L

    [8.0][TFS 1.x] Realera - Real Map

    Is not 100 compatible, and I do not understand why using a tfs 1.2 (8.60) in datapack 8.0, use this ninja version of tfs 1.2 in 8.0 https://github.com/ninjalulz/forgottenserver/tree/8.0
  19. L

    [8.0][TFS 1.x] Realera - Real Map

    I compiled normal, this tfs is 1.1, I have the ninja 1.2, both functional, 1.1 I could not compile in linux, 1.2 compiled both windows and linux
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