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Yea it's like Codeblocks doesn't have this macro defined by default when compiling on windows. And when I defined this macro manually (which is stupid), compilation went wrong anyways.
So I thought it might be related to CMake on windows or otc makelists or something, but then I downloaded fresh...
I'm trying to compile latest OTC using CodeBlocks, I've managed (after fighting with MinGW, this thing is terrible on Windows) to generate decent output from CMake, but then when I try to compile that, I'm being informed that <X11/Xlib.h> in file x11window.h is unreachable. That is strange...
Hi,
I'm the only developer of Naruto the Shinobi War, anime OTS that was brought to life over 7 years ago.
Server is stable with unique content and graphics, I'm doing my work in programming both C++ and lua functionalities since server was found so I'm pretty good at my job, I'm also taking...
Thanks for your feedback.
I've accomplish this by loop through drawing two times as hrsantido suggests. It should not increase the cpu usage too much because the loop itself (and discovery of every tile) is not very memory demanding.
When I was working on this I've encountered funny situations :D
Stop being drunk sir, you need to sober up.
If the message appear before you login to the game, then this messagebox is not server-related issue i believe, you need to edit Cip client assembly to achieve what you need. It shouldn't be hard tho
I was doing it late at night and I was tired af so there were couple of errors and missing lines. I've organised my pull and now everything should be all right.
If vocations are not changing in-game (if name colors will always be the same from login to logout) then the case is fairly easy.
Add information about nick color in AddCreature method in TFS protocolgame.cpp
something like: msg.addByte(creature->getNickColor());
Then you must implement that...
TFS send vocation as integer, you'll never receive strict string vocation name because there is no need for that from the client side. When you are inspecting other player, your client does not receive vocation name, the whole string "You see [...]" is generated in server and send as whole...
By default. There were some bugs with drawing other stances than regular and currently OTC is mocking it (casual covering error tactic, one of many in OTC).
It's doable but currently not included in official release.
I'm in need for a graphic designer that is capable of creating a good looking particles animation combined with included png image. The output should be apng or a set of raw frames in png. I'm looking for similar effect as PxG have on their login screen. Price will be determined.
Sorry to disappoint you, with all respect to your awesome work, @RoyalzBHO is the one that currently holds the "best spriter" title. You can be the best in iso tho ;)