• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. potinho

    OTClient Errors when open client

    Hello guys, Im using OTCv8, i realize i've gotting some erros when i open client, how can i solve this? I have opcode feature disabled on client. == application started at Nov 24 2023 10:30:22 ERROR: Failed to read dat '/things/772/Tibia.dat': corrupt data (id: 106, category: 0, count: 255...
  2. potinho

    TFS 0.X [OTCv8] Add new skill on skill tab reading storage value

    Hello everyone, everything good? I have a critical hit chance, critical extra damage and dodge system per level on my server (all per storage). I would like to place this information in the skills bar, just below the fishing skill. I believe I will need to use extendOpcode, could anyone help me...
  3. potinho

    TFS 1.X+ Creature Invasions Page

    If this page works for you, you can use mine (everything manually): https://extremeot.com.br/?subtopic=raids <?PHP { $main_content .= ' <center> <h1> Raids & Bosses </h1> <div align="center"><em>*Invasions run automatically at the times specified below. Fixed respawn and bossroom happen...
  4. potinho

    TFS 0.X Show ammunation attack on look

    Hello guys, To make the information clearer to the player, I would like the ATK of the ammunition (bolt, arrow, etc.) to be shown when looking at the item, could you help me do this? I want to do like assassin stars Follow my engine base: https://github.com/brewsterl/RealOTX-7.72 I...
  5. potinho

    TFS 0.X Monster does not summon on elemental fields

    I have changed here: if((it->chance >= (uint32_t)random_range(1, 100))) { if(Monster* summon = Monster::createMonster(it->name, true)) { addSummon(summon)...
  6. potinho

    TFS 0.X Show Magic Percent increased on look item

    Work in this way: if (it.abilities->increment[MAGIC_PERCENT]) { if (begin) { begin = false; s << " ("; } else { s << ", "; } s << "magic damage percent " <<...
  7. potinho

    TFS 0.X Show Magic Percent increased on look item

    Got this error: item.cpp: In static member function ‘static std::__cxx11::string Item::getDescription(const ItemType &, int32_t, const Item*, int32_t, bool)’...
  8. potinho

    TFS 0.X Show Magic Percent increased on look item

    Hello everyone, everything good? Very similar to the post below, I would like to know if I can (via C++) make it so that when giving an item a look, it is shown by default how much increaseMagicPercent it has, actually I use the description flag, but for some items purchased in the shop, the...
  9. potinho

    TFS 0.X Monster does not summon on elemental fields

    I know that, but i want to force summons to be created, even if they cant walk on elemental field on the ground. There's a way to do this? I want to prevent players block boss summons to make quests easier.
  10. potinho

    TFS 0.X Monster does not summon on elemental fields

    Hello everyone, everything good? I have a behavior in my engine (OTX 2), which I don't know if it is standard, but I would like to change it. Currently, if a boss is tricked and thrown a field on the ground (and the boss's summons are not immune to this element) they are not summoned. Just...
  11. potinho

    Lua Lever Teleport

    Wich engine?
  12. potinho

    OTClient Exp Analyzer Button and Reset Button

    Just extract and paste it on modules folder of OTCv8 and works in 7.72.
  13. potinho

    (OTXSERVER TFS1.2 BASSED)Look HP/Mana regeneration and percent on look

    Any chance to work for OTX 2/TFS0.X?
  14. potinho

    TFS 0.X OTX From Nto Hard (0.4) & (8.6) Lagging when players sent too many packets.

    As one of the long-suffering representatives of the OTX engine, I speak with pride, follow what @Levi999x said, use a newer engine.
  15. potinho

    Lua [SQLite] -=[TFS]=- 0.4 8.60 CRITICAL ON CONSOLE RED ON DEFAULT

    Just add to your critical script following: doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You strike a critical hit!")
  16. potinho

    Windows How do I change starter equipment evolutions 7.92

    Check if you have in your distro following path: %ots_folder%/mods/firstitems.xml. Something like this: <?xml version="1.0" encoding="UTF-8"?> <mod name="First Items" version="1.0" author="Luan" contact="[email protected]" enabled="yes"> <description><![CDATA[ Custom First...
Back
Top