potinho
Advanced OT User
Hello guys,
To make the information clearer to the player, I would like the ATK of the ammunition (bolt, arrow, etc.) to be shown when looking at the item, could you help me do this?
I want to do like assassin stars
Follow my engine base:
I tried to use solution from this topic, but no work.
I also tried to change
to
, in this way i can see ammo atk, but the rest of items have lost their atk description.
Now i changed
to
Everything seems to work, i need to worry about anything to use like this? Any visible bug?
To make the information clearer to the player, I would like the ATK of the ammunition (bolt, arrow, etc.) to be shown when looking at the item, could you help me do this?
I want to do like assassin stars
Follow my engine base:
GitHub - brewsterl/RealOTX-7.72: Real Open Tibia Server based on protocol 7.72 - Engine: OTX Server 2 - Special Thanks(s): TFS Team & Kaiser (mattyx14)
Real Open Tibia Server based on protocol 7.72 - Engine: OTX Server 2 - Special Thanks(s): TFS Team & Kaiser (mattyx14) - brewsterl/RealOTX-7.72
github.com
I tried to use solution from this topic, but no work.
C++ - Show ammunition attack value on look
Hi guys! I use TFS 1.5 downgrades 8.6 and I wonder how can I make to show the attack of every ammunition (bolts, arrows, etc). I was looking here https://otland.net/threads/ammunition-attack.50628/#post-511145 But couldn't find the similitude with my sources here...
otland.net
I also tried to change
C++:
else if(it.weaponType != WEAPON_AMMO && it.weaponType != WEAPON_WAND)
C++:
else if(it.weaponType == WEAPON_AMMO && it.weaponType != WEAPON_WAND)
Post automatically merged:
Now i changed
C++:
else if(it.weaponType != WEAPON_AMMO && it.weaponType != WEAPON_WAND)
C++:
else if(it.weaponType != WEAPON_WAND)
Everything seems to work, i need to worry about anything to use like this? Any visible bug?
Last edited: