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    C++ Playing/analyzing cams recorded by server to spot botters

    Im trying to write a simple python script that will read the .cam and spit out the simplest data. Problem is im not good with analyzing the packets. Can someone point me in the right direction on how to read and interpret .cam file to spit out info such as timestamp and 0x8C byte?
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    C++ Playing/analyzing cams recorded by server to spot botters

    works fine, the only issue is that login window is blocking the view. Do you have any trick for that?
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    C++ Playing/analyzing cams recorded by server to spot botters

    Hello, I am trying to implement @Gesior.pl 's solution (GitHub - gesior/tmp-cams-system (https://github.com/gesior/tmp-cams-system)) for recording player actions server side for developing anti-bot system. I managed to make the code record .cam files and I tried using OTClient (GitHub -...
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    Gathering suggestions for new server

    Yeah, that system sounds awesome. I think I will probably make it priority to implement it. Thank you for the useful hints.
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    Gathering suggestions for new server

    Very good insights. I will take your advice seriously. I also like the idea with rune for manipulating hp and mana. Thank you for your contribution!
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    Gathering suggestions for new server

    Very valuable contribution. Sounds like a perfect solution to the problem we are discussing! This would make it much easier for tutors to provide evidence of botting but also would eliminate possibility of tampering with evidence. Thank you for great suggestion. I will contact you about it when...
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    Gathering suggestions for new server

    sorry, i added edit saying it wouldnt be a payment per ban but on a weekly/monthly basis
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    Gathering suggestions for new server

    as long as proof in the form of video is provided they can cry as long as they want. Like you said, that's what they do :) also I would pay tutors not per ban but on a weekly/monthly basis
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    Gathering suggestions for new server

    That's alot of work to level up multiple accounts. I understand your concern about tutor approving something he shouldn't. I still think it would be a step in a right direction. Do you think there is something we could do to prevent this? Except of course monitoring tutors because that's not...
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    Gathering suggestions for new server

    Hey everyone, I want to let you all know that I'm working on a new OTS using TFS and protocol 8.0. I've seen a lot of issues in the current servers, and I want to create a fun, fair, and engaging server that we can all enjoy. But I need your help and suggestions to make it awesome. Tackling...
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    [8.0] [TFS 1.2] - Server Global Full [Real Map]

    Newest Remere should be fine, just need to paste spr and dat files into it
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    [8.0] [TFS 1.2] - Server Global Full [Real Map]

    XAMP is not necessary but it might be used to import schema (znote_schema.sql) using phpmyadmin. You also need mysql database. You should be able to just run theforgottenserver.exe after importing schema.
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    [8.0] [TFS 1.2] - Server Global Full [Real Map]

    Hello @Shiris undrin First of all: thank you for great contribution! I tried using Znote 1.6 for that distribution, but it seems schema is incomplete. Could you give us some guidance on which acc maker or schema to use?
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    CreatureEvent [TFS 1.2] Conditions: Resist, Absorb, Reflect, Deflect

    So i have added the script to creaturescripts/scripts What should I input in creaturescripts? I' ve put this: <event type="creaturescript" name="creaturescript" script="creaturescript.lua" /> Script doesnt work (it does shows a buff icon, but doesnt change fire damage I recive from monsters or...
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    Windows How to import items into RME?

    Hi. I made some custom items (sprites are not edited, just copied sprites from otb file and made new item) How can I use these items in Remere?
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    Request maps you need here!

    Looking for RPG map 8.6 or a mapper. I can pay in money if necessary
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    Lua TFS 1.2 Item Attributes

    Thanks Xeraphus, very good idea. I will surely use it. What about increasing mana regen or other attributes? Can I somehow assign that parameters to item by action script? I would like to have a specific item (usable on target) that will make any meele weapon have for instance additional fire...
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    Lua TFS 1.2 Item Attributes

    Awesome, I will try it out when I come back home. Thanks for your help!
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