Hey everyone,
I want to let you all know that I'm working on a new OTS using TFS and protocol 8.0.
I've seen a lot of issues in the current servers, and I want to create a fun, fair, and engaging server that we can all enjoy.
But I need your help and suggestions to make it awesome.
Before I make important decisions, I want to ask the community what you'd like to see and whether the ideas I've presented are appealing.
Feel free to criticize and share your thoughts!
When I'm done with some basic features, I'll be hosting a server for testing, creating a Discord for suggestions and community discussions, and setting up a small forum for players. I'm planning for this server to be a global-like long-term server.
I want to let you all know that I'm working on a new OTS using TFS and protocol 8.0.
I've seen a lot of issues in the current servers, and I want to create a fun, fair, and engaging server that we can all enjoy.
But I need your help and suggestions to make it awesome.
Tackling Bots and Cheaters
Bots have been ruining the game for everyone, and I'm determined to stop them. Here's what I'm planning:- Tracking Player Actions: I'll be monitoring activities like sending mail and trading. This way, I can catch not only the bots but also the accounts that receive items and money from them.
- Banning Accounts: Not just the bots, but also those accounts who benefit from them will be banned.
Community-Driven Ban System
To make sure the bans are fair and fast, I'm setting up a system where you can help vote to ban suspected bots:- Voting: If you see something fishy and report it, you'll get to vote for a ban within the hour.
- Tutor Approval: A tutor will need to approve the ban to prevent abuse. Tutors will earn premium days for their help. Tutori approving the ban needs to record a video showing bot in action
- Tutor payment: tutors will be payed monthly/weekly by premium or other items
Keeping the Staff in Check
I'll be keeping an eye on the staff to make sure everything stays fair:- Staff Monitoring: I'll track staff commands to make sure they're not misused and the game stays fun for everyone.
Premium Accounts and In-Game Purchases
I want premium accounts to be fair and accessible:- Premium Accounts: You can buy premium accounts with points obtained for real money.
- Tradable Item: I'll introduce a tradable item for premium accounts, so you can buy it from others using in-game currency. This way, everyone can enjoy premium features without spending real money.
- No Pay2Win: No game experience-altering options will be available. No pay-to-win here!
- Other Purchasable Items: The only other things you can buy will be cosmetic or convenience items like sex change and addons.
Player-Based Economy
I think a strong player-based economy is essential for old style community building:- No NPC Rune Sales: NPCs won't sell runes. Instead, players will make and sell them.
- Trade Channel and In-Person Trading: Emphasizing the importance of the trade channel and in-person trading to foster community interaction and engagement.
Server Features
Here's what I had in mind:- Rates: x1 rates for a challenging gameplay experience.
- Global Map: The full 8.0 Tibia world with all its adventures but also adding some RPG-style quests and new spawns
- Extended Rookgaard: Added houses, quests, spawns, and mysteries, including new monsters and Sword of Fury-like quests - I would like to make it cool for rookstayers
Technical Progress and Call for Suggestions
I've set up all the needed Docker containers for compiling the server sources, database, and website account manager. The server is up and running, and now all that's left is to make the necessary changes.Before I make important decisions, I want to ask the community what you'd like to see and whether the ideas I've presented are appealing.
Feel free to criticize and share your thoughts!
When I'm done with some basic features, I'll be hosting a server for testing, creating a Discord for suggestions and community discussions, and setting up a small forum for players. I'm planning for this server to be a global-like long-term server.
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