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Already done and still the same sht.. I removed all "buggy doors" and started the server.. Then the doors were not there anymore.... I closed rme and opened again adding the right doors... When I started again still the wrong doors.. Like... Wrong door is ID 22818 and the "good" one is 22824...
Hi!
Well i'm having some trouble...
Some of my houses in Oramond are with doors bugged like a vertical door is an horizontal door... In rme is ok.. But when I log into game still the same old id..
oldrak.lua
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)...
actions/demonoakgravestone.lua
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if player:getStorageValue(Storage.DemonOak.Done) == 2 then
player:teleportTo(DEMON_OAK_REWARDROOM_POSITION)...
actions/demonoak.lua
local config = {
demonOakIds = {8288, 8289, 8290, 8291},
sounds = {
'MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?',
'CURSE YOU!',
'RISE, MINIONS, RISE FROM THE DEAD!!!!',
'AHHHH! YOUR BLOOD MAKES ME STRONG!',
'GET THE BONES...
grizzly adams (3rd half of script)
npcHandler:say('Awesome! you finished ' .. (finished > 1 and 'various' or 'a') .. ' task' .. (finished > 1 and 's' or '') .. '. Talk to me again if you want to start a {task}.', cid)
end
else
npcHandler:say('You...
grizzly adams (2nd half of script)
local task = getTaskByName(msg)
if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then
return false
end
npcHandler:say('In this task you must defeat ' .. tasks[task].killsRequired .. ' ' ...
Well, im making a global project and I was wondering how can I fix this issue here.. I want the Demon Oak quest same as tibia-rl... When player obtain 100 task points and finish the Demons task (6666 monsters), the NPC Grizzly Adams give him a Holy Icon and then following to the wiki tutorial...
@whitevo U'll kill me but I 1st posted the 1.0 TFS script (my fault).. Now the 2nd script I've posted with folder/scriptname.lua is the TFS 1.2 version.. :confused: That one is the correct (buggy) one
@whitevo kkkk a long time coding
well looking here i found something that would be excelent i my "POV".. but still the same sh*t when using the knife on the body.... look
actions/lever.lua
local config = {
{position = Position(33270, 31835, 10), itemid = 8300, toPosition = Position(33270...
Rework everything?
The only thing that's not working is when I use the obdisian in the dead monster... The rest is working perfectly.. Isnt easier write only that step? @whitevo
lord_switch.lua
local vocs = {
[5] = {x = 33180, y = 32198, z = 13},
[6] = {x = 33329, y = 32075, z = 13},
[7] = {x = 33262, y = 32201, z = 13},
[8] = {x = 33085, y = 32095, z = 13},
}
function onUse(cid, item, fromPosition, itemEx, tp)
local p =...