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Theres any problem using alot of differents cid variables in npcs like this? this way i think its secure to control everything in big scripts..
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState =...
Im thinking about using a for to check every slot item on player, what has a better performance? using onthink of creaturescripts or addEvent? and theres not a problem doing that, right?
Its ok to call a function with a string as parameter? like this
addEvent(arenaKickTime,60 * 1000,arenaDest,25,30,toPosition,3,exitArena,"testing, sending a msg, this should be a problem?.")
Hello guys, can someone help me?
i think otclient dont have support for this yet, if i'm not wrong.
i need cancel runes on battle against players, only monsters can be attacked by battle with runes, like oldschool tibia..
And another thing i need help is charges text on runes with charges...