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  1. bivr123

    Lua Change Summon Looktype

    Hi, could someone help me fix this code? I want my summon to change its looktype when the player has a fight condition, and when it's not back to the previous looktype. And even being wild to have only one looktype here the code: outfits_wild = { ["Typhlosion"] = {349}, ["Quilava"] =...
  2. bivr123

    RME map_drawer.cpp

    How do you get these codes to pull the CLIEND ID to use in RME? map_drawer.cpp } else if(it.id == 12143 && !options.ingame) { glDisable(GL_TEXTURE_2D); glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2); glEnable(GL_TEXTURE_2D); return; } else if(it.id ==...
  3. bivr123

    Compiling Compile RME

    Can someone do a favor and compile this RME 3.7 source for me? I made a small change and would like to compile. I've already tried to compile with the tutorials I saw on the internet but I wasn't successful. For Win64bits
  4. bivr123

    Using Items Behind Walls

    I think it was something I moved in the source that might have changed that but I don't remember exactly. All items I can use behind walls/mountains, etc. Does anyone know what it is and can help me?
  5. bivr123

    Problem in Key drop with actionID

    I using TFS 0.3.6 I have a problem on my server that the key is not dropping with ACTIONID, I believe it is a problem in the sources, but I don't have much knowledge with C ++ Does anyone have any resolution for this? Using this tag in monster.xml <item id="2086" actionId="2051"...
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