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Compiling Compile RME

bivr123

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Joined
Aug 13, 2011
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Can someone do a favor and compile this RME 3.7 source for me? I made a small change and would like to compile.
I've already tried to compile with the tutorials I saw on the internet but I wasn't successful.
For Win64bits
 

Attachments

How do you get these codes to pull the CLIEND ID to use in RME?
map_drawer.cpp
C++:
} else if(it.id == 12143 && !options.ingame) {
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;
    } else if(it.id == 12144 && !options.ingame) {
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;
    } else if(it.id == 60293 && !options.ingame) {
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;
and
C++:
} else if(it.id == 12143 && !options.ingame) { // Ugly hack yes?
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;
    } else if(it.id == 12144 && !options.ingame) { // Ugly hack yes?
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;
    } else if(it.id == 60293 && !options.ingame) { // Ugly hack yes?
        glDisable(GL_TEXTURE_2D);
        glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
        glEnable(GL_TEXTURE_2D);
        return;

I want you to use these CLIENTIDS
12143 = 2143
12144 = 2141
 
I've never edited RME anyhow, Not even the XML files in there so I don't know what are these codes related to.
You can create a separated Support thread and see if someone can help you with what you want to achieve, I just downloaded the source you provided/compiled quick.
 
I've never edited RME anyhow, Not even the XML files in there so I don't know what are these codes related to.
You can create a separated Support thread and see if someone can help you with what you want to achieve, I just downloaded the source you provided/compiled quick.
Ok, thanks for compiling :D
 
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