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Hi guys!
I try make this feature (setCrossHair), but something don't work. I created a method using g_painter but it is not rendering the image
void UIMap::setCrossHair(const Point& mousePos) {
g_logger.debug(stdext::format("crossHair"));
Rect r = Rect(mousePos.x, mousePos.y, 32...
is very easy, the way I did was to create functions in iologindata.cpp and iologindata.h that give the DB get in the fields I wanted as looktype, lookbody etc and then I used this function inside the function that sends the msg for client in protocollogin.cpp.
Hi everyone, I was wondering if there is any way to get an area and create a layered spell without having to use several areas
example :
local area = {
{1, 1, 1}, = 200ms
{0, 1, 0}, = 100ms
{0, 3, 0}, = 0ms
}
Because you need to send the data from the server to the client in the case of mana and maxMana and have to do the updates every time you use mana, in this case using a function to send the information inside the functions that use mana, as for example ChangeMana function, if you do not do this...
Thanks, I did it before I had made a mod for it, but it was not good because the size of the screen always changes, now I did it in C ++ and it's really cool!
When I invoke a summon and use the setNoMove function in summon and walk 30 sqm, the creature disappears. How do I get this out, I want to be able to walk away from summon without summon disappearing, I tried to find in the onThink function and I did not find it
Sorry for me english. ;D