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  1. S

    crossHair mousePos

    Hi guys! I try make this feature (setCrossHair), but something don't work. I created a method using g_painter but it is not rendering the image void UIMap::setCrossHair(const Point& mousePos) { g_logger.debug(stdext::format("crossHair")); Rect r = Rect(mousePos.x, mousePos.y, 32...
  2. S

    Fade tile

    any idea how to do this?
  3. S

    OT FONT otclient

    I was able to do using photoshop
  4. S

    OT FONT otclient

    Hi, I created this font by gimp, but created without the outline, how do I add the black outline?
  5. S

    This new character list

    is very easy, the way I did was to create functions in iologindata.cpp and iologindata.h that give the DB get in the fields I wanted as looktype, lookbody etc and then I used this function inside the function that sends the msg for client in protocollogin.cpp.
  6. S

    Lua addEvent Area

    Hi everyone, I was wondering if there is any way to get an area and create a layered spell without having to use several areas example : local area = { {1, 1, 1}, = 200ms {0, 1, 0}, = 100ms {0, 3, 0}, = 0ms }
  7. S

    Mod or sourcecode ManaBar under healthBar in displayUI

    Because you need to send the data from the server to the client in the case of mana and maxMana and have to do the updates every time you use mana, in this case using a function to send the information inside the functions that use mana, as for example ChangeMana function, if you do not do this...
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    Mod or sourcecode ManaBar under healthBar in displayUI

    It's pretty simple, I even made a loading bar for spells, see! Animated GIF - Find & Share on GIPHY
  9. S

    Mod or sourcecode ManaBar under healthBar in displayUI

    I can share later, yes! Is that it involves the server and client, so you have to prepare a well explained topic
  10. S

    Mod or sourcecode ManaBar under healthBar in displayUI

    Thanks, I did it before I had made a mod for it, but it was not good because the size of the screen always changes, now I did it in C ++ and it's really cool!
  11. S

    Mod or sourcecode ManaBar under healthBar in displayUI

    How can I create a mana bar under the player's health bar? Would it be in source or do some mod?
  12. S

    C++ Summon Dissapear tfs 1.2

    Very nice! thank you so much
  13. S

    C++ Summon Dissapear tfs 1.2

    When I invoke a summon and use the setNoMove function in summon and walk 30 sqm, the creature disappears. How do I get this out, I want to be able to walk away from summon without summon disappearing, I tried to find in the onThink function and I did not find it Sorry for me english. ;D
  14. S

    setStorage on Creature?

    Good idea, it worked :D
  15. S

    setStorage on Creature?

    Inside the check, do I hedge to global storage? Where x is the monster id and value I want? example if x[monsterId] ... Game.setStorageValue(x,10)
  16. S

    setStorage on Creature?

    How can I set a storage in a monster? (tfs 1.2)
  17. S

    setHiddenHealth tfs 1.2

    Sorry for my english, but I want to be able to move while hiddenHealth
  18. S

    setHiddenHealth tfs 1.2

    The function does not let the player move, how do I enable it?
  19. S

    Lua Function Monster onSelectTarget(self, target)

    The function does not work in player? To return something when a player selects a target in the case
  20. S

    setCreatureName for tfs 1.0

    Does anyone have the setCreatureName function for tfs 1.0?
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