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Lua addEvent Area

Selfish

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Joined
Aug 22, 2011
Messages
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Hi everyone, I was wondering if there is any way to get an area and create a layered spell without having to use several areas

example :

local area = {
{1, 1, 1}, = 200ms
{0, 1, 0}, = 100ms
{0, 3, 0}, = 0ms
}
 
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Not really sure what you mean, but you can create an area effect without damage, aswell as the otherway around.
If you wanna loop the effects you can do that aswell, as I said above you don't have to add damage to that "layer"
 
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