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Search results

  1. L

    BlackDemon's TibiaEditor - how to edit Tibia 8.60 .dat? Problem!

    I can't believe nobody on otland is able to help :(
  2. L

    BlackDemon's TibiaEditor - how to edit Tibia 8.60 .dat? Problem!

    Can you tell me how to do it? Is there a guide, or something?!
  3. L

    BlackDemon's TibiaEditor - how to edit Tibia 8.60 .dat? Problem!

    Bump! Help, it may be so easy for you, and I have no idea.. And if not this Tibiaeditor what do you use for changing 8.6 tibia.dat file?
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    BlackDemon's TibiaEditor - how to edit Tibia 8.60 .dat? Problem!

    Hey. I am using TibiaEditor as its the only known editor working on 8.6 for me. I loaded .dat and .spr file, I added an effect, and I don't know how to make my new effect (number 70) use my new test sprites (number 36386, 36387 and 36388). I honestly have NO IDEA how can I do it. I click...
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    How to add custom effect?

    Sorry, I won't bump within 24 hours anymore, but the problem remains unsolved! <_<
  6. L

    How to add custom effect?

    I know that I have to change .dat and .spr files, add something in c++ files and something in OTS files, but I don't know exactly what! Bumping
  7. L

    How to add custom effect?

    Hello! This time I have to ask how to add a custom spell effect to my OTS. I searched and haven't found any tutorial describing it. I know that after adding custom effect I have to change .spr and .dat files of tibia client. The question is what I have to change in my OTS except .spr and...
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    Solved How to set magic level skilling rate?

    Stupid questions but where can I set magic level skilling rate? I can't find it in vocations.xml. Giving rep for answers!
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    [Monster] Summonable monster with hp/attack dependable from summoner's lvl

    Thanks, but I won't even make use of this as I am beginning with c++ and lua, I don't even know what to do with first part of code, also this would need changes in code to be compatible with 0.3.6, so it's useless for me.
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    [Monster] Summonable monster with hp/attack dependable from summoner's lvl

    Hey. This task may not be easy, but I hope you can make it for me, and I will learn from it. I want you to make a monster that I would summon, and his attacks/health would depend from my level. For example, I summon Monster A on 10 lvl, and he has 300 hp and his attacks do 20 damage...
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    Lua Problem with weapon on hit effect, how to declare it? [weapons.xml]

    Bumping, still haven't found out how to do it :(
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    Lua Problem with weapon on hit effect, how to declare it? [weapons.xml]

    Hey. I wanted to use Paco el Maverick's script that would give a weapon additional on-hit effect - in this case energy damage and cloud effect, but I think this script is very old and I don't know how to declare it in weapons.xml. This is thunder_hammer.lua located in data/weapons/scripts...
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    Request - Action that gives +5hp permamently to player

    I have found nothing through search, can you guide me? And I don't want bonus health with lvling, I want just an item that increases player max hp by 5 points, and seems to be not working..
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