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[Monster] Summonable monster with hp/attack dependable from summoner's lvl

lynx_

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Hey. This task may not be easy, but I hope you can make it for me, and I will learn from it.


I want you to make a monster that I would summon, and his attacks/health would depend from my level.

For example, I summon Monster A on 10 lvl, and he has 300 hp and his attacks do 20 damage
Then I summon Monster A on 20 lvl, and he has 600 hp and his attack do 40 damage, etc

Thanks for help attempts, giving rep and you'll have my grattitude :rolleyes:

(working on tfs 0.3.6)
 
Thanks, but I won't even make use of this as I am beginning with c++ and lua, I don't even know what to do with first part of code, also this would need changes in code to be compatible with 0.3.6, so it's useless for me.
 
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