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    Team New Computer Game, Real Job Offer

    Good day to all fellow forum members. I had quite a long break from the Open Tibia scene, I was involved in a number of different projects, I cooperated in a few productions that allowed me to acquire fundings to open my own business. It's not enough to build a new game from a scratch, but yet...
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    Prawdziwa oferta pracy!

    Dzień dobry wszystkim forumowiczom. Miałem dość długą przerwę od sceny Ots. Byłem zajęty innymi projektami, współpracowałem przy wielu produkcjach i niektóre sukcesy pozwoliły mi pozyskać fundusze na otwarcie własnej firmy. Nie wystarczająco dużo aby poskładać pierwszą grę od podstaw więc...
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    Lua getThingFromPos - a joke.

    local combat = createCombatObject() function onTargetTile(cid, pos) local target = getThingFromPos({x=pos.x, y=pos.y, z=pos.z, stackpos=254}) local dur = 0.25 + ((0.25 * getPlayerStorageValue(cid, 1002)) * getCreatureStorage(target.uid, 2000)) doPlayerSendTextMessage(cid...
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    Lua Quick easy question - tile location for onCastSpell

    How do you locate what's the target tile in this script?
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    Lua Creature Storage - quite complex enquiry

    local thing = getThingFromPos(cpos) if thing.uid > 0 and isCreature(thing.uid) and thing.uid ~= cid then doChangeSpeed(thing.uid, -130) doSendMagicEffect(getThingFromPos(cpos), 20) doCreatureSetStorage(thing.uid, 2000, 8) function run(left) if (left > 0) then...
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    Quite an advanced spell checking valid target.

    Okay, some time ago I made my own spellbook system with quite a few nice spells, like a custom fireball spell which is launched to the desired location, but explodes on the first valid target. My old hdd decided to follow it's own path that lead it to the drawer as it's likely not to ever work...
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    How to AddItem to specific slot?

    For some reason SLOT_LEFT is overridden by SLOT_RIGHT, so how do I add items to specific slots? Thanks/rep.
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    Contacting SimOne.

    Is there any place where I could contact SimOne? Like his own website, blog, forum, anything? He made OtItemEditor, and I am absolutely desperate to get fixed version for 8.54 which is 0.3.7.1 as 0.3.7 causes items.otb to be unreadable by TFS. Anyone who could forward such information is more...
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    Windows OtitemEditor for 8.54

    Hi, I am looking for OtItemEditor for 8.54, however, most of you probably know that 0.3.7 will make items.otb crash, for that reason I need that fixed version 0.3.7.1 which I can't find anywhere after I've lost most of my old HDD data. Any links are greatly appreciated!
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    [Quick Compile] TFS 0.3.6

    Could someone compile for me standard tfs 0.3.6 with these changes to the sources? http://otland.net/f35/creatureevent-regestire-all-monster-players-creatureevent-xml-134003/index3.html No further changes, just this. I will greatly appreciate that. Thank you.
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    Can I advertise a server that is not yet online...?

    And at the project stage I am unable to provide all the information required, however, I could provide a lot of information about lots more out of the ordinary extras?
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    Windows Normal attack formula?

    I need a formula for standard - sword fighting for instance. It definitely checks skill level and weapon damage, could also calculate character level. Could anyone provide me with formula? And also, is this formula the same for distance as it's for melee skills? Thanks.
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    Programmer New, Advanced project needs source editor and a mapper.

    This server is not online and is currently under construction. I am making a game built of four races, Humans, Elves, Orcs and the Undead(yes, just as WoW). I am personally very good at designing and balancing heroes, their spells, hitpoints gain and their role within the team or race. I spent...
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    Lua doItemSetAttribute, absorbpercent issues

    local weapon2 = getPlayerSlotItem(cid, CONST_SLOT_ARMOR) doItemSetAttribute(weapon2.uid, "absorbpercentmagic", "90") Is this even possible to be made? At least that way? Just to be clear, desired item is added to movements, just in case. I also tried adding this to the item code in...
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    Item attribute, how to detect item

    How do I detect an item in a backpack not associated with the action? Just purely for instance, I use item A(weapon) on item B(something on the ground) and item C(in my backpack) is to be detected. How? Somehow with item ID which is known for me? Any suggestions?
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    Windows Certain outfit for certain vocation.

    Is there a chance to set it somehow? Allow poeple to change colors and make them unable to change looktype can be done in config which is done now, however, I'd love to make certain vocations to look in certain way. I've heard of using groups.xml, however, found no further clues, any ideas?
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    Do you know this item? ClientId needed.

    I have found this item: There's more animations of this item as it's sprites start from 24415 to 24418. I couldn't find a compiled item anywhere, any clues?
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    Lua Constant loop

    I want to create an addEvent which will constantly loop itself if a condition is met: function run(left) if (left > 0) then doSendMagicEffect(getPlayerPosition(cid),5) addEvent(run, 1000, left-1) if...
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    Lua Statschange

    function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS and combat == COMBAT_PHYSICALDAMAGE then if isPlayer(cid) == TRUE then local weapon = getPlayerSlotItem(cid, CONST_SLOT_ARMOR) if(weapon.itemid == 2464) then if math.random(1,10) == 1...
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    Two weapons, two shields

    What changes I must make to allow players, (best certain vocations only) to benefit from having two shields and/or two one-handed weapons? Also, first I would have to find out how to allow them to wear two of those altogether at the same type.
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