function onStatsChange(cid, attacker, type, combat, value)
if type == STATSCHANGE_HEALTHLOSS and combat == COMBAT_PHYSICALDAMAGE then
if isPlayer(cid) == TRUE then
local weapon = getPlayerSlotItem(cid, CONST_SLOT_ARMOR)
if(weapon.itemid == 2464) then
if math.random(1,10) == 1...