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  1. allanet

    [8.10] Evolutions 0.7.8 XML with Sources

    Through this post, I want to share a project that I have been working on for some time. Being a lover of version 8.10, we know that this version has a huge lack of sources, especially older servers that use XML database (Acc manager 111111/tibia). I made an attempt in the past to create an...
  2. allanet

    Lua Adding an infinite amulet of loss

    I'm using OTServBR12 opentibiabr/otservbr-global (https://github.com/opentibiabr/OTServBR-Global) I been trying to create two new amulets, that works like an amuleto of loss, but don't dissapear when dying. But after three days straight I give up, I asking for someone to give me any ideias how...
  3. allanet

    TFS 0.X Removing speed cap

    I'm been trying to remove the speed cap (at least with mouse clicking) without success. I want that when someone click on minimap, he will be almost instantly there. On old SVN (XML) servers works that way, but in TFS there's a speed cap. I'm using TFS 0.4 I tried to increase max_speed on...
  4. allanet

    TFS 0.X Increasing monsters attack delay

    I am currently creating a High XP server where it is common to teleport, unleash spells, and exit quickly, even before there is time to take monster attacks. But when I migrated my base to OTX2 (which is based on TFS 0.4) The monsters attack very quickly, this delay being almost zero, so when...
  5. allanet

    TFS 0.X Dropping all items on death, even with bless

    Distribuition: TFS 0.3.7 , protocol 8.10 When a player die, he lose all items, backpack and equipments, and receive an empty bag, even with all the blessings. This is only prevented using a amulet of loss, in that case everything works normal (no drop backpack or equipments drop, and aol is...
  6. allanet

    TFS 0.X OTX 2.9 (TFS 0.3.7) Runes Auto-stack causing glitches.

    I'm trying to fix one of several bugs of OTX 2.9 version 8.0 - 8.11. The problem is: Everyone gets a Debug when approach any rune. With OTclient I was able to discover why, all the runes came with 160 charges, even if i make them by spell or by GM command. I guess that the version I was using...
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