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  1. E

    [8.60] Thais War with PvP bots

    is it still getting banned on otservlist?
  2. E

    What does bot protection actually blocks?

    @Nothxbye Thanks!
  3. E

    What does bot protection actually blocks?

    AFAIK, every function needed for a bot is used on the client modules, so, what does it blocks?
  4. E

    Solved Server detecting StepIn on quest tile without players on it

    function onStepIn(cid, item, pos) local ice = {x=32193, y=31419, z=2} local earth = {x=32974, y=32224, z=7} local fire = {x=32909, y=32338, z=15} local energy = {x=33060, y=32711, z=5} if getPlayerLookDir(cid) == 0 then newdir = 2 newdir2 = 2 elseif...
  5. E

    Solved Server detecting StepIn on quest tile without players on it

    There are 0 players online, and i periodically receive a weird error message regarding a StepIn movement script that can't get the player info. The error message: [8:26:04.190] [Error - MoveEvents Interface] [8:26:04.211] data/movements/scripts/alters/alterstpvenore.lua:onStepIn [8:26:04.245]...
  6. E

    How Terminal and Module Manager are usually hidden?

    That worked, thanks!
  7. E

    How Terminal and Module Manager are usually hidden?

    That part of the original scripts wasn't changed at all
  8. E

    Dragon Ball Legend, Candybot (+sprites)

    It's probably compiled with bot protection
  9. E

    How Terminal and Module Manager are usually hidden?

    I'm trying to script on otpiece's client and tried to unhide Terminal and Module Manager, but they're not hidden on their module scripts, they're just normal! What can i do to unhide those modules?
  10. E

    setting anchors on a Lua file

    Ok, solved the issue by creating a widget style...
  11. E

    setting anchors on a Lua file

    I'm creating an widget on a lua file, like this: tmpLabel = g_ui.createWidget('Label', parent) It works fine, except that i don't know how to set anchors, is there a function for that?
  12. E

    Do we have a list of used/unused opcodes?

    Nice! Thanks! But is that valid for server->client, client->server or both?
  13. E

    Do we have a list of used/unused opcodes?

    That would be really useful! thx in advance
  14. E

    Feature Attributes MOD

    AWESOME! This will fit perfectly on my project, thanks!
  15. E

    How to encrypt client files (just tips, not full working code)

    Encrypting the files like that affects performance somehow?
  16. E

    Linux Client Tibia 10.77 for Linux

    Didn't knew that... What is new about the animation system? I'm out of OT and Tibia for a long time, so if you can update me i would be grateful.
  17. E

    Linux Client Tibia 10.77 for Linux

    You can use OTClient and never worry again about finding a Linux client for the right protocol, you can just download the Windows client and extract tibia.spr/dat to the protocol folder. You'll find Linux releases here: https://github.com/edubart/otclient However, it's optimal to compile the...
  18. E

    Who do you think won E3?

    donkey kong country 2
  19. E

    Compiling I have multiple versions of Lua installed, but can't select the one i want

    I solved it in a simpler way, just installed cmake-gui and then it's easier to configure, even managed to make a CodeBlocks project from it! But thanks anyways, really, knowledge never is too much.
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