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  1. Lay

    [TFS 1.3][C++/Creaturescripts] Monsters - Non Agro.

    Hey, Looking for something like if monster have: nonAgro="1" he will not attack players, if someone hit him then will do it, obviously if players stop attacks then monster after 60 sec return to nonAgro mode.
  2. Lay

    [TFS 1.3] (Weapons) Bleeding: ignore race(undead etc) or ignore monsters.

    Hey, ye its me again. I made something like this: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1) combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0) local...
  3. Lay

    [TFS 1.3](Creaturescripts) onKill: When one boss died next one will appear after 1h.

    Hey, I tried but. . . arrrrr Need something looks like: local respawnTime = 60 * 60 * 1000 local config = { ['test1'] = {position = Position(1000, 1000, 7), monster = 'test2'}, ['test2'] = {position = Position(1000, 1000, 7), monster = 'test3'}, ['test3'] = {position =...
  4. Lay

    [TFS 1.3](CONDITION_INFIGHT) Doesn't work? or what?

    Hey, I have problem with this: function onSay(player, words, param) if not player:getCondition(CONDITION_INFIGHT) then player:teleportTo(player:getTown():getTemplePosition()) return false else player:sendTextMessage(MESSAGE_STATUS_SMALL, "You...
  5. Lay

    [Action] Sacryfice 2same items and get reward or trash. (1.3)

    Hey, I need action script with an easy way to change/add sacrificedItems and rewardItems, two of the same items will be removed and reward will be added into backpack (20% chance for rewardItem from list) or 20% chance for each trash item (4 trash items). Screen is only for example, id of items...
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