Without making changes?it is working for 1.3
@@ -145,6 +145,7 @@ class MonsterType
+ bool isPassive = true;
monsterType->isPassive to monsterType->info.isPassiveHey,
Looking for something like if monster have: nonAgro="1" he will not attack players, if someone hit him then will do it, obviously if players stop attacks then monster after 60 sec return to nonAgro mode.