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  1. darcioantonio

    Create random item on the map

    I managed to do it this way, and the code is there for anyone who wants to use it! -- Configurações do script local config = { topoEsquerdo = {x = 1471, y = 376, z = 7}, sulDireito = {x = 1488, y = 387, z = 7}, itensCreate = {13785, 13786}, itensQuant = 1000, } -- Função para...
  2. darcioantonio

    Create random item on the map

    I've created this script to generate random items on the map, but it's currently placing them inside walls, on top of rivers, etc. Is there a possibility to limit the placement to areas where the player can walk?" OTX 0.4 (OTX Server Version: (2.15)) local config = { topoEsquerdo = {x =...
  3. darcioantonio

    Add earth, fire, ice in set.

    Sure, however, I would like to add things like this: <attribute key="absorbpercentphysical" value="8"/> <attribute key="absorbpercentdeath" value="8"/> <attribute key="absorbpercentearth" value="8"/> <attribute key="absorbpercentenergy" value="8"/> <attribute key="absorbpercentfire" value="8"/>...
  4. darcioantonio

    Add earth, fire, ice in set.

    TFS 0.4 TheOTX 2.5 Is there a way to add elemental protection to an existing item? I'm creating a rarity system where items should come randomly with a kind of defense. For example, a common item could come with one random option with 3% defense against fire, ice, earth, etc. I know I can...
  5. darcioantonio

    Stop Event Help

    One of the possibilities worked on without results.
  6. darcioantonio

    Stop Event Help

    Neither of the 2 ways worked
  7. darcioantonio

    Stop Event Help

    I have tis script tfs 0.4otx function onUse(cid, item, frompos, item2, topos) timeBoss(cid) end function timeBoss(cid) addEvent(function() teleportPlayersToSaida(getPlayersInArea(config.nortEsquerdaSalaBoss, config.sulDireitaSalaBoss)) end, 10 * 1000) end How can I...
  8. darcioantonio

    A simple question!

    What is the purpose of the file located in the server root called: Core He's been there for some time and I left him alone there, but now the doubt has arisen Edit: TFS 0.4 8.60 OTX
  9. darcioantonio

    How can I make a creature walk in a specific location as well as summon as a regular creature?

    right and is there any example of how to make the monstrous walk at the coordinates and attack, sorry for my ignorance, I'm a layman on the subject!
  10. darcioantonio

    Storage tfs 1.5 error

    look this
  11. darcioantonio

    Storage tfs 1.5 error

    the error was removed, but the character does not connect, remembering that this version is 12.87 so I went to the definitions file and set it to 10.98 Archive Definitions.h // Copyright 2023 The Forgotten Server Authors. All rights reserved. // Use of this source code is governed by the...
  12. darcioantonio

    Storage tfs 1.5 error

    I did everything and it's still like this
  13. darcioantonio

    Storage tfs 1.5 error

    right but I don't know where to change where to add there is no specific path I'm having trouble understanding
  14. darcioantonio

    Storage tfs 1.5 error

    Edited! function onLogin(player) local serverName = configManager.getString(configKeys.SERVER_NAME) local loginStr = "Welcome to " .. serverName .. "!" if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. " Please choose your outfit."...
  15. darcioantonio

    Storage tfs 1.5 error

    Sorry Edit function onLogin(player) local serverName = configManager.getString(configKeys.SERVER_NAME) local loginStr = "Welcome to " .. serverName .. "!" if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. " Please choose your outfit."...
  16. darcioantonio

    Storage tfs 1.5 error

    I am giving the same error what should I do where should I change because my script is identical to the one in the post!
  17. darcioantonio

    How can I make a creature walk in a specific location as well as summon as a regular creature?

    Is it possible to make a creature spawn at one point and walk the path to another point? I want to create a Tibia Royale of Cards! The monster needs to walk to the given location, but if it finds enemy monsters in front of it, it attacks until it kills and knocks down the enemy towers, etc.!
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