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  1. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    Got it working after adding { name = 'attackspeed', weaponLootName = {'fast',''}, armorLootName = {'',''}, otherLootName = {'',''}, spellName = 'attackspeed', enabledValues = true...
  2. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    No 1618312312 player.h lines using attackspeed: uint32_t getAttackSpeed() const { return vocation->getAttackSpeed(); } void doAttacking(uint32_t interval) override; bool hasExtraSwing() override { return lastAttack > 0 && ((OTSYS_TIME() - lastAttack) >=...
  3. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    Well no errors, but it doesn't seem to add the attackspeed bonus, everything works like it used to, but it just doesn't add attackspeed bonus to anything.
  4. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    tried it like this ..'\basestats2[spellname]: '.. tostring(basestats2[spellname]) got spellname: attackspeed spellvalue: 26 attrkeys[spellname]: 16777216 fullstats[spellname]: asestats2[spellname]: nil---------- like this ..'\basestats2[spellname]: '.. basestat and got Lua Script Error: [Action...
  5. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    fullstats[spellname]: 3---------- spellname: attackspeed spellvalue: 27 attrkeys[spellname]: 16777216 fullstats[spellname]: 0---------- Lua Script Error: [Action Interface] data/actions/scripts/other/other/slot.lua:onUse data/stats.lua:1115: attempt to perform arithmetic on a nil value stack...
  6. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    Also added to luascript.h static int luaItemTypeGetAttack(lua_State* L); static int luaItemTypeGetAttackSpeed(lua_State* L); and this all worked for the last error but now we got a new one that I havent got a clue about Lua Script Error: [Action Interface]...
  7. DaBlauwk

    TFS 1.X+ Attackspeed as item attribute

    Hello! I've tried to add attackspeed to item attributes. I'm using this release: [8.6] [TFS1.3] Global + Source + Web + tools + Quest Reward System (https://otland.net/threads/8-6-tfs1-3-global-source-web-tools-quest-reward-system.271659/) I recompiled successfully and added everything here TFS...
  8. DaBlauwk

    TFS 1.X+ TFS 1.3 onLook show frags and deaths

    Hello, having a problem with TFS 1.3, 8.6 adding onLook frags and deaths I tried to add CreatureEvent - TFS 1.0 KDR System! (https://otland.net/threads/tfs-1-0-kdr-system.221595/) to my server but kdr doesn't change Nothing changes in the database and nothing changes on the onLook, its still 0...
  9. DaBlauwk

    Compiling TFS 1.2 8.60 compiling

    did player.cpp changes from .patch file by hand and worked like a charm
  10. DaBlauwk

    Compiling TFS 1.2 8.60 compiling

    Hi I´ve made some source edits for gold nuggets and dual wielding and I have 3 errors while compiling. It worked when it was just the gold nuggets so the problem must be the dual wielding. https://otland.net/threads/tfs-1-2-crystal-coin-gold-nugget.253866/post-2462745...
  11. DaBlauwk

    TFS 1.X+ TFS 1.2 Compiling 8.60

    Yo big thanks, that worked!! :D
  12. DaBlauwk

    TFS 1.X+ TFS 1.2 Compiling 8.60

    Hi Had to rebuild because I made some changes for crystal coin to change into gold nugget but that doesn't seem to be the problem. I'm using Visual Studio 2017 with boost 1.66.0 and tfs-sdk-3.2 Failing rebuild OUTPUT 1>c:\psychoactive\src\connection.cpp(119): error C2440...
  13. DaBlauwk

    TFS 1.X+ 8.60 TFS 1.3 dual wielding

    https://otland.net/threads/true-dual-wielding-for-tfs-1-x.234349/post-2521092 Tried replacing my files with those but lots of errors on compiling, probably since its for newer tibia versions.
  14. DaBlauwk

    TFS 1.X+ 8.60 TFS 1.3 dual wielding

    Hi I've been trying to install dual wielding to TFS 1.3 8.60 and been having problems. https://otland.net/threads/true-dual-wielding-for-tfs-1-x.234349/ used this dual-wielding.patch file https://drive.google.com/file/d/0B2Rmde6uTLyHVjFwM1FsSUt6LXM/view config.lua.rej ***************...
  15. DaBlauwk

    Lua NPC Interface

    Can't post so long texts so its the whole file
  16. DaBlauwk

    Lua NPC Interface

    Anyone has a fix for arkulius problem? Arkuliuss.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic = {} local storageMain = 65100 local storageKill = 65101 local greetMsg = { "...if the...
  17. DaBlauwk

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    Can't find anywhere
  18. DaBlauwk

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    "The program can't start because zstdd.dll is missing from your computer. Try reinstalling the program to fix this problem" when I'm trying to open this compiled theforgottenserver.exe
  19. DaBlauwk

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    That worked, now its installing lots of packages n stuff. If its done, do I need to include them somewhere in visual studio before building?
  20. DaBlauwk

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    Everything went fine until step 7 PS C:\Users\eternym\Desktop\forgottenserver-1.3-8.6-master\vcpkg\vcpkg> vcpkg install boost-iostreams:x64-windows boost asio:x64-windows boost-system:x64-windows boost-variant:x64-windows boost-lockfree:x64-windows luajit:x64-windows libma iadb:x64-windows...
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