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  1. oen432

    Moving forward

    Who is calling everyone leechers? Putting words inside peoples mouth is meh. This is exactly what I'm talking about. Because we can code does it mean that we have to do it for free for any open source project ever? Learn how to code yourself and start contributing then. Also tell me how many...
  2. oen432

    Moving forward

    And then they shit on us for selling scripts, that in no way would help this community progress. And for what? Because they want to start their OTS with P2W item shop and make 10x than the cost of our scripts? So instead of investing they just want all the shit for free, claiming it's for the...
  3. oen432

    New weapon in OEN423 upgrade system

    Update function Item.getItemType(self), function ItemType.isUpgradable(self) and function ItemType.canHaveItemLevel(self) to include fist.
  4. oen432

    Woodcutting Profession System

    Why does it scream "Ravendawn"?
  5. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Move that table outside the function.
  6. oen432

    [WARNING] Custom OTC/OTCv8 Game Store hack

    Oh then that's not mine for sure. Big yikes tho.
  7. oen432

    [WARNING] Custom OTC/OTCv8 Game Store hack

    So this looks like some custom edit of my old store that got leaked long time ago. By the looks of it, some variables have the same name (and even that json error string) but rest is different (mine is not creating ui in init, I don't have all these vars either).
  8. oen432

    Hire me - fully configuration

    Good, nothing makes me happier than leechers using outdated code with missing fixes and potential improvements. It's even better when they reach out to me and ask for help with these systems 🤣
  9. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    It wasn't available back then. And I didn't want to introduce source changes into this system.
  10. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Have global variable for each enchant index. Then simply create empty table local PLAYER_ATTRIBUTES = {} and in onLogin PLAYER_ATTRIBUTES[player:getId()] = {} (also set to nil on logout). All you then need is functions to work with that. On login, iterate inventory and set attributes, on...
  11. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    What the hell are you on about? There are at least few posts in this thread where I specifically stated how many hacks and weird shit was done in this script and how much work it requires and if you are not a dev then it's more than unusable. I've recreated Path of Exile crafting system (1:1, no...
  12. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Eh, all these loops, ugh, hate this system, even as a good base it's just cancer. Just cache the attributes and sum values instead of checking each item and each of the attributes every time. Shit will be 100x more efficient.
  13. oen432

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    No worries, this entire system is not well written.
  14. oen432

    Tibia In Unreal Engine?

    All he will learn is that UE is the worst choice for this type of game.
  15. oen432

    TFS 1.X+ Any creative solution to block market for Roogaard?

    Why can't you just edit sources? Are you using some datapack that doesn't have sources and only precompiled server?
  16. oen432

    Should Tibia finally evolve into 3D?

    I mean there are like two games, one is literally Tibia 3D and the other one is very much based on Tibia, also in 3D. Don't remember the titles.
  17. oen432

    Should Tibia finally evolve into 3D?

    And that's 25 years of people discussing "what if Tibia was in 3D"
  18. oen432

    Otclient DirectX after compilation in visual studio error 0xc0000022

    How would that even happen. Vcpkg manifest is responsible for installing necessary libs.
  19. oen432

    Otclient DirectX after compilation in visual studio error 0xc0000022

    I don't get all this trouble you are having. Really all you need is just install latest vcpkg, boostrap and integrate it, open solution in VS 2022 and press Build.
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